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[codex] add latency tracing spans (#27710)
## Why We have some large gaps in our thread start, resume, and pre-sampling traces that make it hard to tell where latency is coming from. ## What Changed - Added coarse spans around thread start/resume, turn context construction, rollout reconstruction, skill/plugin loading, and tool preparation. - Added a breakdown of discoverable-tool preparation across connector loading, plugin discovery, and local plugin details. ## Testing - `cargo check -p codex-app-server -p codex-core -p codex-core-skills -p codex-core-plugins` - Built the app-server locally and exercised thread start, first turn, follow-up turn, server restart, thread resume, and a resumed turn.
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@@ -20,6 +20,7 @@ use codex_sandboxing::policy_transforms::effective_network_sandbox_policy;
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use codex_utils_path_uri::PathUri;
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use std::sync::atomic::AtomicBool;
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use std::sync::atomic::Ordering;
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use tracing::instrument;
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#[derive(Clone, Debug)]
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pub(crate) struct TurnSkillsContext {
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@@ -724,6 +725,7 @@ impl Session {
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.await
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}
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#[instrument(name = "turn_context.build", level = "trace", skip_all)]
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async fn new_turn_context_from_configuration(
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&self,
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sub_id: String,
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