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[codex] add latency tracing spans (#27710)
## Why We have some large gaps in our thread start, resume, and pre-sampling traces that make it hard to tell where latency is coming from. ## What Changed - Added coarse spans around thread start/resume, turn context construction, rollout reconstruction, skill/plugin loading, and tool preparation. - Added a breakdown of discoverable-tool preparation across connector loading, plugin discovery, and local plugin details. ## Testing - `cargo check -p codex-app-server -p codex-core -p codex-core-skills -p codex-core-plugins` - Built the app-server locally and exercised thread start, first turn, follow-up turn, server restart, thread resume, and a resumed turn.
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@@ -46,6 +46,7 @@ use std::path::Path;
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use std::process::Command;
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use std::sync::Arc;
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use tempfile::TempDir;
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use tracing::instrument;
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use tracing::warn;
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const DEFAULT_SKILLS_DIR_NAME: &str = "skills";
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@@ -111,6 +112,7 @@ struct PluginAppConfig {
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category: Option<String>,
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}
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#[instrument(level = "trace", skip_all)]
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pub async fn load_plugins_from_layer_stack(
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config_layer_stack: &ConfigLayerStack,
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extra_plugins: HashMap<String, PluginConfig>,
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