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[codex] Add user input client ids (#24653)
## Summary Adds an optional `clientId` field to app-server v2 `UserInput` and carries it through the core `UserInput` model so clients can correlate echoed user input items without relying on payload equality. ## Details - Adds `client_id: Option<String>` to core `UserInput` variants. - Exposes the v2 app-server field as `clientId` on the wire and in generated TypeScript. - Preserves the id when converting between app-server v2 and core protocol types. - Regenerates app-server schema fixtures. ## Validation - `just fmt` - `just write-app-server-schema` - `cargo test -p codex-app-server-protocol` - `cargo test -p codex-protocol` - `just fix -p codex-app-server-protocol` - `just fix -p codex-protocol` - `git diff --check`
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@@ -89,6 +89,7 @@ fn sample_turn_start_request() -> ClientRequest {
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request_id: RequestId::Integer(1),
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params: TurnStartParams {
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thread_id: "thread-1".to_string(),
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client_user_message_id: None,
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input: Vec::new(),
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..Default::default()
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},
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@@ -101,6 +102,7 @@ fn sample_turn_steer_request() -> ClientRequest {
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params: TurnSteerParams {
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thread_id: "thread-1".to_string(),
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expected_turn_id: "turn-1".to_string(),
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client_user_message_id: None,
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input: Vec::new(),
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responsesapi_client_metadata: None,
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additional_context: None,
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