Fix /goal usage text for control commands (#26551)

## Why

The TUI's `/goal` usage text only advertised the objective form even
though `/goal clear`, `/goal edit`, `/goal pause`, and `/goal resume`
are implemented. This made the lifecycle controls difficult to discover
and allowed the duplicated help text to drift from actual behavior.

Fixes #25530.

## What changed

- Show the complete `/goal [<objective>|clear|edit|pause|resume]` syntax
in usage messages.
- Share one usage string across slash-command dispatch and goal-related
app messages.
- Add inline snapshot coverage for the control-command usage path.
This commit is contained in:
Eric Traut authored and GitHub committed 2026-06-05 08:32:53 -07:00
1 parent e781816ead
commit fb0993dd3b
4 files changed
+21 -3

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@@ -6,6 +6,7 @@ use crate::bottom_pane::SelectionAction;
use crate::bottom_pane::SelectionItem;
use crate::bottom_pane::SelectionViewParams;
use crate::bottom_pane::popup_consts::standard_popup_hint_line;
use crate::goal_display::GOAL_USAGE;
use crate::goal_display::goal_status_label;
use crate::goal_display::goal_usage_summary;
use codex_app_server_protocol::ThreadGoal;
@@ -39,7 +40,7 @@ impl App {
let Some(goal) = response.goal else {
self.chat_widget.add_info_message(
"Usage: /goal <objective>".to_string(),
GOAL_USAGE.to_string(),
Some("No goal is currently set.".to_string()),
);
return;
@@ -280,7 +281,7 @@ impl App {
self.chat_widget
.add_error_message("No goal is currently set.".to_string());
self.chat_widget.add_info_message(
"Usage: /goal <objective>".to_string(),
GOAL_USAGE.to_string(),
Some("Create a goal before editing it.".to_string()),
);
}