## Why
Work(TPP) threads can be launched from the Desktop app, but if they all
keep the Desktop app's default originator then downstream attribution
cannot distinguish local Work launches from cloud-backed Work launches.
`thread/start.serviceName` already carries that launch signal, while
`SessionMeta.originator` is the durable thread-level value that survives
resume and fork.
This change converts the Desktop Work service names into an effective
originator at thread creation time, persists that originator with the
thread, and keeps using it for later model requests and memory writes.
## What changed
- Map `CODEX_WORK_LOCAL` and `CODEX_WORK_CLOUD` service names to
per-thread originators, while preserving
`CODEX_INTERNAL_ORIGINATOR_OVERRIDE` as the highest-precedence override.
- Persist the effective originator in `SessionMeta.originator`, read it
back on resume/fork, and inherit the parent originator for subagent
spawns when there is no persisted session metadata.
- Handle truncated `SpawnAgentForkMode::LastNTurns` forks by falling
back to the live parent originator when the forked history no longer
includes `SessionMeta`.
- Thread the per-thread originator through Responses headers,
websocket/compaction request paths, thread-store creation, rollout
metadata, and memory stage-one telemetry.
## Verification
- `just test -p codex-core
agent::control::tests::spawn_thread_subagent_inherits_parent_originator_without_fork
agent::control::tests::spawn_thread_subagent_fork_last_n_turns_inherits_parent_originator_without_session_meta
thread_manager::tests::originator_override_precedes_service_name_remapping`
- `just test -p codex-core
agent::control::tests::resume_thread_subagent_restores_stored_metadata_and_effective_multi_agent_mode`
- `just test -p codex-memories-write`
- `just fix -p codex-core -p codex-memories-write`
- `git diff --check`
## Why
PR #29494 made context-window IDs visible to the model by wrapping the
token-budget window payload in `<context_window>`, but rollout JSONL
consumers still could not see the initial window identity by tailing the
session file. Compacted rollout items carry window IDs only after
compaction has happened, so a session with no compaction had no durable
JSONL record for window 0.
This change gives tailing consumers a stable initial-window record at
session creation time.
## What Changed
- Added `session_meta.context_window.window_id` for the initial
context-window identity.
- `CreateThreadParams` now requires `initial_window_id: String`, so
thread-store callers cannot accidentally create new threads without
window-0 metadata.
- Live thread creation derives the persisted initial window ID from the
same `AutoCompactWindowIds` used to initialize `SessionState`, keeping
runtime state and JSONL metadata aligned.
- Rollout reconstruction uses `session_meta.context_window.window_id` as
the initial-window fallback and derives `window_number = 0`,
`first_window_id = window_id`, and `previous_window_id = None`
internally.
- Fork reconstruction intentionally uses the same rollout reconstruction
path; consumers that need to distinguish copied initial-window metadata
can use the rollout `thread_id`.
- Legacy compactions without `window_number` still use compaction-count
fallback accounting instead of being reset to window 0 by the
initial-window fallback.
- Compacted rollout metadata still takes precedence once compaction
records exist, preserving the richer chain fields there.
## JSONL Shape
Real rollout JSONL is one object per line. This example is expanded for
readability, but shows the new initial `session_meta.context_window`
record followed by the existing compacted rollout item shape that also
carries window IDs:
```jsonl
{
"timestamp": "2026-06-22T12:00:00.000Z",
"type": "session_meta",
"payload": {
"session_id": "<THREAD_ID>",
"id": "<THREAD_ID>",
"timestamp": "2026-06-22T12:00:00.000Z",
"cwd": "/repo",
"originator": "codex",
"cli_version": "0.0.0",
"source": "cli",
"model_provider": "<MODEL_PROVIDER>",
"context_window": {
"window_id": "<INITIAL_WINDOW_ID>"
}
}
}
...
{
"timestamp": "2026-06-22T12:34:56.000Z",
"type": "compacted",
"payload": {
"message": "<COMPACTION_SUMMARY>",
"replacement_history": [
"..."
],
"window_number": 1,
"first_window_id": "<INITIAL_WINDOW_ID>",
"previous_window_id": "<INITIAL_WINDOW_ID>",
"window_id": "<NEXT_WINDOW_ID>"
}
}
```
The nested `context_window` object is intentional: it gives rollout
consumers a stable namespace for context-window metadata while only
writing the non-derivable initial `window_id`. For the initial window,
`window_number`, `first_window_id`, and `previous_window_id` are derived
internally instead of being written to the rollout.
## Verification
- `just test -p codex-protocol`
- `just test -p codex-rollout
recorder_materializes_on_flush_with_pending_items`
- `just test -p codex-core reconstruct_history`
- `just test -p codex-core
record_initial_history_reconstructs_forked_transcript`
- `just test -p codex-thread-store`
- `just test -p codex-state`
- `just test -p codex-app-server
thread_read_returns_summary_without_turns`
- `just test -p codex-rollout persistence_metrics`
## Why
With deferred executors, an environment can become ready between two
sampling requests in the same turn. The model-visible environment
update, advertised tools, and eventual tool execution must all describe
the same request-time view.
Otherwise, a request built while only environment B is ready can
advertise a tool without an `environment_id`; if higher-priority
environment A becomes ready before execution, that call could silently
run in A instead.
This PR is stacked on #29527.
## Design
`run_turn` captures one `Arc<StepContext>` at each sampling-request
boundary. That step owns the request's `TurnContext` and environment
snapshot.
- World-state environment updates and tool planning borrow that same
step.
- `ToolCallRuntime` retains the `Arc` while asynchronous tool calls
execute.
- `ToolInvocation` carries the step to handlers; its temporary `turn`
compatibility field is derived from the same object.
- `ToolRouter` does not retain `StepContext`; it only uses it while
constructing the request's tool set.
- With `DeferredExecutor` disabled, step capture keeps using the
environments frozen at turn start.
Simply: every sampling request gets one consistent picture of its
environments, from what the model sees through where its tool calls run.
## What changed
- Build environment-dependent tool specs from the current request's
`StepContext`.
- Use that same step for unified exec, legacy shell, `apply_patch`,
`view_image`, and `request_permissions` execution.
- Hide environment-backed tools, including `request_permissions`, while
no environment is attached.
- Resolve legacy shell paths and metadata from the selected step
environment instead of the stale turn-start environment.
- Capture explicit steps at non-turn-loop boundaries such as compaction,
prompt debug, and startup prewarm.
- Reconcile prompt-debug history from the same step used to build its
tools.
## Follow-up
- Bind yielded code-mode cells to the tool runtime that created them, so
nested calls made after yielding continue to use the originating
request's `StepContext`.
## Test plan
- `just test -p codex-core
deferred_executor_updates_context_and_tools_after_startup`
- `just test -p codex-core
environment_count_controls_environment_backed_tools`
- `just test -p codex-core
build_prompt_input_includes_context_and_user_message`
## Why
Follow-up to #29249 and its [compaction review
thread](https://github.com/openai/codex/pull/29249#discussion_r3455055101).
During a turn, environment readiness can change between sampling
requests. Inline compaction must render the same model-visible
`WorldState` used by the request it follows. Rebuilding that state
during compaction can observe a newer environment, make replacement
history disagree with what the model saw, and suppress the next
environment update.
## What changed
- Make `run_turn` own the current `Arc<WorldState>` and replace it only
between sampling requests.
- Build each state from an explicitly chosen environment snapshot, diff
deferred-executor steps against the turn-owned state, and retain the
latest state in `ContextManager` only for cross-turn and resume
tracking.
- Pass the exact turn-owned state into inline compaction and explicit
new-context-window replacement.
- Carry that state with
`InitialContextInjection::BeforeLastUserMessage`, so replacement context
and its stored baseline cannot come from different snapshots.
- Remove obsolete state-recapture helpers and ambiguous TurnContext-only
WorldState builders.
- Add an integration test that moves an environment from starting to
ready during a paused turn, triggers compaction, and verifies the next
request receives the readiness update exactly once.
## Test plan
- `just test -p codex-core
deferred_executor_compaction_preserves_then_updates_environment_once`
- `just test -p codex-core process_compacted_history`
- `just test -p codex-core mid_turn_continuation_compaction`
- `just test -p codex-core build_initial_context`
- `just test -p codex-core
ignores_session_prefix_messages_when_truncating`
## Summary
Resuming a persisted thread currently deep-clones its complete rollout
history several times. `InitialHistory` is retained for the app-server
response, copied into thread persistence, and copied again by read-only
accessors. These copies scale with the complete rollout rather than the
bounded model context and add measurable latency for large sessions.
This change stores resumed rollout history in `Arc<Vec<RolloutItem>>`.
Rollout loading wraps the parsed vector once, while app-server response
construction, session initialization, and thread persistence share it
through inexpensive `Arc` clones. Read-only history access now returns a
borrowed slice, and fork paths use `Arc::unwrap_or_clone` where they
genuinely need mutable ownership. Rollout reconstruction also consumes
its temporary context instead of cloning the reconstructed model
history.
The serialized representation remains unchanged. In an artificial 123 MB
rollout benchmark, sharing resumed history reduced cold resume latency
by roughly 9–10%. The affected crates compile with their test targets,
all 80 thread-store tests pass, and the Bazel dependency lock remains
valid.
When using Responses Lite, we should all use `additional_tools` and a
developer item instead of the top level tools array & instructions
field. This keeps things 1-to-1.
Forced namespacing for _all_ tools will land in a following PR after
some coordination & fixes in Responses API (around collisions & return
items).
The goal is to eventually expand the scope of this to _all_ requests
from codex, but that will require larger coordination across providers &
slower rollout.
## Description
This PR is a followup to https://github.com/openai/codex/pull/28355 and
starts assigning `internal_chat_message_metadata_passthrough.turn_id` to
durable Responses API items created during a turn.
The goal is that those items keep the `turn_id` that introduced them
when Codex resends stateless HTTP context, reconstructs history for
resume/fork paths, or reuses websocket response state.
## What changed
- Set `internal_chat_message_metadata_passthrough.turn_id` when missing
as response items enter durable history, initial/replacement history,
inter-agent communication history, and local compaction summaries.
- Preserve existing item turn IDs instead of overwriting them during
persistence, resume reconstruction, compaction, forked history, and
websocket incremental reuse.
- Keep `compaction_trigger` fieldless because it is a request control,
not a durable response item.
- Update focused history/request assertions and fixtures for stateless
requests, websocket incrementals, compaction, thread injection, prompt
debug, and related CI coverage.
## What
This PR will extend the existing centralized image-preparation path to
replace HTTP(S) image inputs with a model visible error message. It
won't "ruin" and break existing rollouts, but it will deprecate support
for the pathway. App server clients should no longer use HTTP image urls
if they'd like to upgrade.
The HTTP image url pathway is currently resolved in the responsesapi. It
is slow and not reccomended.
## Behavior
- HTTP(S) image URL: replace with `input_text`
- data URL: use the existing decode and resize path
- other image URL schemes: leave unchanged
This intentionally does not change app-server ingress. That validation
remains a follow-up.
## Test plan
- `just test -p codex-core -E
'test(/image_preparation|prepares_image_failures_before_history_insertion|prepares_resumed_history_before_installing_it|responses_lite_prepares_images/)'`
— 7 passed
- `just fix -p codex-core`
- `just fmt`
## Why
Environment context is model-visible state, but it is currently
assembled from transient turn values and diffed through
environment-specific paths. That makes initial injection, turn-to-turn
updates, and changes that happen within a turn use different baselines.
This PR introduces the smallest useful model world-state slice:
environments only, with one in-memory baseline and one renderer for full
state and diffs.
## What changed
- Add a typed `WorldState` container whose sections render fragments
relative to an optional previous value. Full rendering uses the same
diff path with no previous state.
- Replace the parallel `EnvironmentContext` representation with an
`EnvironmentsState` section keyed by environment ID and rendered in
deterministic order.
- Preserve the legacy single-environment output while supporting
multiple environments, starting environments, unavailable tombstones,
and changes to persisted turn-context values.
- Store the latest complete `WorldState` on `ContextManager` and use it
for both turn-boundary and mid-turn environment diffs.
- Build initial and post-compaction context from the same world-state
builder, then retain the rendered state as the next baseline.
- Seed the in-memory baseline from the latest `TurnContextItem` when
resuming an existing rollout; the world state itself is not serialized.
- Keep non-world settings updates on their existing path and merge
rendered world-state fragments at the session consumer.
## Known limitation
A legacy `TurnContextItem` only reconstructs the primary environment as
`local`; it cannot faithfully recover a remote-primary environment ID
after resume. Live state uses the exact environment IDs once a complete
baseline is established.
## Test plan
- `just test -p codex-core world_state`
- `just test -p codex-core record_context_updates`
- `just test -p codex-core deferred_executor_`
- `just test -p codex-core build_initial_context`
- `just test -p codex-core rollout_reconstruction`
- `just test -p codex-core
process_compacted_history_reinjects_full_initial_context`
## Description
This PR cuts Codex over from generic `ResponseItem.metadata` (introduced
here: https://github.com/openai/codex/pull/28355) to
`ResponseItem.internal_chat_message_metadata_passthrough`, which is the
blessed path and has strongly-typed keys.
For now we have to drop this MAv2 usage of `metadata`:
https://github.com/openai/codex/pull/28561 until we figure out where
that should live.
## What
- make Fjord's centralized response-item image preparation unconditional
for new and resumed history
- have local user images and `view_image` outputs always defer decoding
and resizing to that path
- retain `resize_all_images` as an ignored, removed compatibility key
for released clients
- delete the flag-off producer paths and obsolete policy-specific tests
## Why
Centralized preparation is now the intended image path. Keeping the
runtime feature checks also kept two image-processing implementations
alive and allowed client config to select the legacy behavior.
This is a clean replacement for #28975, rebuilt from the latest `main`.
## How
`prepare_response_items` now runs whenever items enter history and
whenever persisted history is reconstructed. Producers emit deferred
image data, so malformed images become the existing model-visible
placeholder instead of failing the session at the producer.
## Test plan
- `just fmt`
- `just fix -p codex-core -p codex-features`
- `just test -p codex-features` — 52 passed
- focused affected `codex-core` set — 20 passed
- `just test -p codex-core handle_accepts_explicit_high_detail` — 1
passed
- full `just test -p codex-core` attempt — 2,723 passed; 88 unrelated
environment failures from read-only `~/.codex` SQLite state and
unavailable integration helper binaries
## Why
Multi-agent delegation policy was split across `multiAgentMode`,
`features.multi_agent_mode`, and `usage_hint_enabled`. These controls
could disagree: a requested mode could be downgraded by the feature
flag, and disabling usage hints also disabled mode instructions.
Some clients also need multi-agent tools without adding
delegation-policy text to model context. The previous two-mode API could
not express that directly.
## What changed
`multiAgentMode` is now the only live delegation-policy control:
| Mode | Behavior |
| --- | --- |
| `none` | Keep multi-agent tools available without adding mode
instructions. |
| `explicitRequestOnly` | Only delegate after an explicit user request.
|
| `proactive` | Delegate when parallel work materially improves speed or
quality. |
- new threads default to `explicitRequestOnly`; omitting the mode on
later turns keeps the current value
- thread start, resume, fork, and settings responses always report the
concrete current mode instead of `null`
- mode selection remains sticky across turns and resume
- usage-hint text no longer controls whether mode instructions apply
- `features.multi_agent_mode` and `usage_hint_enabled` remain accepted
as ignored compatibility settings so existing configs continue to load
- app-server documentation and generated schemas describe the three-mode
API
## Tests
- `just test -p codex-core multi_agent_mode`
- `just test -p codex-core multi_agent_v2_config_from_feature_table`
- `just test -p codex-core spawn_agent_description`
- `just test -p codex-features`
- `just test -p codex-app-server-protocol`
- `just test -p codex-app-server multi_agent_mode`
## Summary
A cold-resumed subagent kept its durable thread ID but could receive a
new session ID, splitting one agent tree across multiple sessions after
a restart.
Persist the root session ID in every rollout `SessionMeta`, carry it
through thread creation, and restore it before initializing the resumed
`Session` and `AgentControl`.
## Behavior
For a nested agent tree:
```text
root session R
parent thread P
child thread C
```
The child rollout stores:
```text
session_id: R
parent_thread_id: P
id: C
```
After a cold resume, the child still belongs to root session `R` while
its immediate parent remains `P`. The integration coverage uses distinct
values for all three IDs so it catches restoring the session from
`parent_thread_id`.
## Legacy rollouts
Previous rollouts have `id` but no `session_id`. `SessionMetaLine`
deserialization treats a missing `session_id` as `id`, keeping those
files readable, listable, and resumable. When a legacy subagent is
resumed through its root, that synthesized child ID no longer overrides
the inherited root-scoped `AgentControl`. New rollouts always persist
the explicit root session ID.
## Why
The rendered `<token_budget>` fragment identifies the thread and current
context window, but it does not expose enough lineage to identify the
first window in the thread or the immediately preceding window. Those
IDs also need to remain stable across compaction, resume, and rollback.
## What changed
- Track first, previous, and current UUIDv7 context-window IDs in
auto-compaction state.
- Render `thread_id`, `first_window_id`, `previous_window_id`, and the
current window ID in the full `<token_budget>` fragment.
- Persist the first and previous window IDs in compacted rollout
checkpoints and restore them during rollout reconstruction.
- Preserve compatibility with older compacted records that do not
contain the new optional fields.
- Update focused state, rendering, reconstruction, rollback, and
serialization coverage.
## Validation
- `just test -p codex-core token_budget`
- `just test -p codex-protocol compacted_item::tests`
- `just test -p codex-core tracks_prefill_and_window_boundaries`
- `just test -p codex-core
reconstruct_history_uses_replacement_history_verbatim`
- `just test -p codex-core
thread_rollback_restores_cleared_reference_context_item_after_compaction`
## Stack
Depends on #28494.
## Description
This PR propagates shared rollout-budget exhaustion through the existing
`CodexErr::TurnAborted` task result.
Each thread records its model usage against the same ledger. Once the
ledger is exhausted, that usage update and all later usage updates
return `TurnAborted`. The task wrapper emits the normal aborted-turn
event and lifecycle instead of completing the turn.
This is intentionally a soft boundary: there is no cross-thread
`Op::Interrupt` fanout. An in-flight thread can finish its current
response before it observes the exhausted ledger, but every thread
aborts at its next usage-accounting boundary.
## Tests
The integration coverage verifies that:
- the response that exhausts the budget aborts its turn;
- a later response also aborts because the shared ledger remains
exhausted; and
- sub-agent usage draws from the same shared ledger; and
- local and remote-v2 compaction abort without retrying or emitting a
generic error.
Local checks:
- `just test -p codex-core
exhausted_budget_aborts_current_and_later_turns`
- `just test -p codex-core subagent_usage_draws_from_the_shared_budget`
- `just test -p codex-core
abort_regular_task_emits_marker_before_turn_aborted`
- `just test -p codex-core
compaction_budget_exhaustion_aborts_without_error_or_retry`
- `just fix -p codex-core`
- `just fmt`
- `git diff --check`
The full workspace test suite was not run locally.
## Why
Multi-agent v2 currently carries an explicit-request-only delegation
rule in its static usage hint. That provides a safe default, but it
prevents clients from selecting proactive delegation per turn without
changing static guidance or rewriting prior model context.
This change makes delegation mode a session selection that can be
updated through `turn/start`, while deriving the effective model-visible
mode separately for each turn. Eligible multi-agent v2 turns remain
explicit-request-only unless proactive mode is both selected and
enabled.
## What changed
- Add the experimental `turn/start.multiAgentMode` parameter with
`explicitRequestOnly` and `proactive` values. Omission retains the
loaded session's current optional selection.
- Add the default-off `features.multi_agent_mode` feature gate. Eligible
multi-agent v2 turns use the selected mode when enabled; an unset
selection or disabled gate resolves to `explicitRequestOnly`.
- Treat mode prompting as inapplicable for multi-agent v1 and other
unsupported session configurations, producing no multi-agent mode
developer message rather than rejecting the turn.
- Move the explicit-request-only rule out of the static v2 usage hint
and into a bounded, tagged developer context fragment.
- Emit the effective mode in initial context and only when that
effective mode changes on later turns.
- Persist the effective mode in `TurnContextItem` as the durable
baseline for resume and context-update comparisons.
Historical rollout items are not rewritten. Later mode developer
messages establish the current rule incrementally.
## Not covered
- Initial selection through `thread/start` and selected-mode reporting
from thread lifecycle/settings APIs; those are isolated in the stacked
#28792.
- A TUI control or slash command for selecting the mode.
- Persisting a preferred mode to `config.toml`; selection remains
session/turn scoped.
- Changes to multi-agent concurrency limits, tool availability, or model
catalog capability declarations.
- Rewriting historical rollout prompt items. Cold resume restores the
latest persisted effective mode when available while leaving historical
developer messages intact.
## Verification
- `CARGO_INCREMENTAL=0 just test -p codex-core multi_agent_mode`
- Focused app-server coverage verifies that `turn/start.multiAgentMode`
produces proactive developer instructions for an eligible v2 turn.
## Stack
Followed by #28792, which adds `thread/start` initialization and
lifecycle/settings observability.
## Why
Remote environments may still be resolving when Codex creates a session
or turn. Waiting for the existing all-or-nothing environment snapshot
can hold startup until the selected environment is usable.
Behind the default-off `deferred_executor` feature, let callers take a
useful snapshot immediately: completed environments remain available
normally, while unfinished environments are reported without blocking
startup. With the feature disabled, snapshots preserve the existing
blocking behavior.
Depends on #28674.
## What changed
- Store one ordered list of selected environments in
`ThreadEnvironments`. Each selection owns one shared resolution that
produces its complete `TurnEnvironment`.
- Start new resolutions in the background with `remote_handle()`,
allowing snapshots and the future wait tool to share the same result
while cancellation follows the retained handles.
- Make `snapshot()` a read-only operation: nonblocking snapshots collect
completed resolutions and retain handles for unfinished ones, while
blocking snapshots await every resolution.
- Replace completed failed resolutions from the current manager entry
and log when failed environments are omitted.
- Return attached and starting environments as a point-in-time view, and
count starting environments when deciding whether a snapshot is
local-only.
- Keep existing consumers attached-only. `to_selections()` derives from
attached environments, so child threads do not inherit an environment
that is still starting.
## Test plan
- `just test -p codex-core environment_selection`
- `just test -p codex-core
deferred_executor_reaches_model_before_remote_environment_is_ready`
## Landing note
Keep `deferred_executor` disabled for slow-starting executors until
configurable `environment/add` connection timeouts and caller support
land. When enabled, an environment that attaches after session startup
may remain absent from environment-derived model context, tools,
instructions, skills, and related state until follow-up refresh work
lands.
## Why
Remote v2 compaction can return replacement-history items without IDs.
Because replacement history is installed directly, those items bypass
normal history preparation and remain ID-less in later Responses
requests even when the `item_ids` feature is enabled.
## What changed
- Pass the active `TurnContext` into `replace_compacted_history`.
- When `item_ids` is enabled, assign missing IDs before installing and
persisting replacement history.
- Rebuild `CompactedItem` from the prepared history so live and
persisted replacement histories match.
- Add integration coverage requiring IDs on every ID-capable input item
in the initial, remote v2 compaction, and post-compaction requests.
## Test plan
- `just test -p codex-core response_item_ids`
- `just test -p codex-core websocket_v2_test_codex_shell_chain`
- `just test -p codex-core remote_compaction_parity_pre_turn_auto`
- `just test -p codex-app-server
thread_inject_items_adds_raw_response_items_to_thread_history`
## Why
Client-created response items enter history without IDs, so their
identity is lost across rollout persistence and resume. IDs should be
assigned once at the history-recording boundary, while IDs returned by
the server must remain unchanged.
The Responses API validates item IDs using type-specific prefixes.
Locally generated IDs therefore use the matching prefix plus a
hyphenated UUIDv7, keeping them valid while distinguishable from
server-generated IDs. Because this changes persisted history and
provider request shapes, the behavior is opt-in behind the
under-development `item_ids` feature. Compaction triggers remain request
controls whose API shape does not accept an ID.
## What changed
- Register the disabled-by-default `item_ids` feature and expose it in
`config.schema.json`.
- Make supported optional `ResponseItem` IDs serializable and expose
them in the generated app-server schemas.
- When `item_ids` is enabled, assign an ID during conversation-history
preparation if an item has no ID.
- Generate type-prefixed, hyphenated UUIDv7 IDs using the Responses API
item conventions.
- Preserve existing server IDs without rewriting them.
- Persist assigned IDs in rollouts and include them in subsequent
Responses requests.
- Remove the unsupported ID field from `CompactionTrigger` and document
why it has no ID.
- Add integration coverage for enabled ID persistence, preservation of
server IDs, and omission of generated IDs while the feature is disabled.
`prepare_conversation_items_for_history` is the single response-item ID
allocation boundary.
## Test plan
- `just test -p codex-features`
- `just test -p codex-core
response_item_ids_persist_across_resume_and_preserve_server_ids`
- `just test -p codex-core
non_openai_responses_requests_omit_item_turn_metadata`
- `just test -p codex-core
resize_all_images_prepares_failures_before_history_insertion`
- `just test -p codex-protocol`
- `just test -p codex-app-server-protocol`
- `just test -p codex-api azure_default_store_attaches_ids_and_headers`
## Why
The token-budget context currently identifies a context window by its
thread-local sequence number. A UUIDv7 gives the model a stable opaque
identity that remains fixed for a window and rotates when compaction or
`new_context` starts the next one.
## What changed
- Preserve the existing monotonic value as `window_number` and add a
UUIDv7 `window_id` to `CompactedItem`.
- Generate and rotate the UUID with auto-compaction window state,
persist it alongside the number, and reconstruct it on resume and
rollback.
- Accept legacy compacted rollout records where the numeric `window_id`
represented the window number.
- Use the UUID only in token-budget context; existing request headers
and metadata continue using `thread_id:window_number`.
## Testing
- `just test -p codex-protocol compacted_item::tests`
- `just test -p codex-core token_budget`
## Summary
- Preserve raw plugin skill-root snapshots in the matching loaded-plugin
cache entry, keyed by the effective plugin root identity including
namespace.
- Pass those snapshots through `SkillsLoadInput` as an optional preload,
so session startup reuses plugin parsing while ordinary skill loads pass
`None`.
- Keep plugin skill loading cohesive: the existing loaders accept the
optional snapshots directly, and uncached or marketplace-detail paths do
not create a cache.
## Why
Plugin discovery already parses plugin skills to determine available
capabilities. Cold session startup then scanned and parsed the same
roots again while building the skills snapshot.
This solves the same duplicate-work problem as #28623 while keeping
ownership narrow: `PluginsManager` creates and owns
`PluginSkillSnapshots` only for its loaded-plugin cache entry;
`SkillsService` consumes an optional clone. Entry replacement or
clearing naturally drops the snapshots, with no separate generation,
capacity policy, or watcher coupling.
## Validation
- `cargo clippy -p codex-core-skills --all-targets -- -D warnings`
- `just test -p codex-core-plugins
skills_service_reuses_skills_parsed_during_plugin_load`
- `just test -p codex-core-skills
namespaces_plugin_skills_using_provided_namespace`
- `just fmt`
Stacked on #28822.
## Summary
- add a host-injectable current-time provider with a built-in system
implementation
- record UTC developer reminders in history immediately before due model
requests
- keep cadence state per session and force a refresh after compaction
This does NOT include the app server client <-> server clock logic. This
PR is only for the reminder message & system clock that will be used in
prod.
## Testing
- `just test -p codex-core varlatency_`
- `just clippy -p codex-core -p codex-app-server -p codex-mcp-server -p
codex-thread-manager-sample`
- `just fmt`
## Summary
- keep context injection on a single ContextContributor trait
- split context injection into thread-scoped and turn-scoped
contribution methods
- wire turn-scoped fragments into initial context assembly so extensions
can contribute context from turn-local state
## Why
`ResponseItem` variants do not have a consistent internal ID shape: some
variants carry required IDs, some carry optional IDs, and some cannot
represent an ID at all. The existing fields also use inconsistent serde,
TypeScript, and JSON-schema annotations. A single enum-level access path
is needed before history recording can assign and retain IDs.
This PR establishes that internal model only. It intentionally does not
generate or serialize IDs; allocation and wire persistence are isolated
in the stacked follow-up.
## What changed
- Give every concrete `ResponseItem` variant an `Option<String>` ID
field.
- Apply the same internal-only annotations to every ID field:
`#[serde(default, skip_serializing)]`, `#[ts(skip)]`, and
`#[schemars(skip)]`.
- Add `ResponseItem::id()` and `ResponseItem::set_id()` as the shared
accessors.
- Preserve IDs when history items are rewritten for truncation.
- Adapt consumers that previously assumed reasoning and image-generation
IDs were required.
- Regenerate app-server schemas so the hidden fields are represented
consistently.
The serde catch-all `ResponseItem::Other` remains ID-less because it
must remain a unit variant.
## Test plan
- `cargo check --tests -p codex-core -p codex-api -p codex-rollout-trace
-p codex-image-generation-extension`
- `just test -p codex-protocol`
- `just test -p codex-app-server-protocol`
- `just test -p codex-api -p codex-rollout-trace -p
codex-image-generation-extension`
- `just test -p codex-core event_mapping`
## Why
Host skill discovery was still exposed as a manager even though it is a
process-owned service shared by sessions, the app-server catalog, and
file-watcher invalidation. The skills extension also consumed an ad hoc
loaded-skills wrapper instead of a named immutable snapshot.
## What changed
- replace `SkillsManager` with concrete `SkillsService`
- make the service cache and return immutable `HostSkillsSnapshot`
values
- migrate the skills extension host provider to the snapshot boundary
- migrate app-server catalog, watcher, and invalidation paths to the
service
This keeps the service limited to host discovery, caching, roots, and
invalidation. Catalog rendering and invocation remain extension
responsibilities for the next stacked change.
## Summary
This keeps inter-agent communication on the existing raw response item
path and adds a join key for MAv2 tool calls.
MAv2 `spawn_agent`, `send_message`, and `followup_task` now stamp the
originating tool call id into `ResponseItemMetadata.source_call_id` on
the raw `ResponseItem::AgentMessage`. App-server clients can join that
raw item back to the existing tool/activity event by call id, while
using the raw agent message's existing sender, receiver, and content
fields.
No new app-server `ThreadItem` or notification type is added.
## Tests
- `just fmt`
- `just write-app-server-schema`
- `just test -p codex-protocol`
- `just test -p codex-app-server-protocol`
- `just test -p codex-core
multi_agent_v2_spawn_returns_path_and_send_message_accepts_relative_path`
- `just test -p codex-core
multi_agent_v2_followup_task_completion_notifies_parent_on_every_turn`
- `just fix -p codex-protocol`
- `just fix -p codex-app-server-protocol`
- `just fix -p codex-core`
## Why
`TurnContext` had accumulated dead fields and cached projections of
values already owned by its per-turn `Config` or `ModelInfo`. Keeping
both copies made ownership unclear and allowed artificial split-brain
states, such as a compatibility hash differing from the model metadata
it came from.
`Prompt` similarly carried a write-only personality after personality
selection had already been materialized into its base instructions.
This makes the canonical owner explicit: configuration-backed values
come from `config`, model-derived values come from `model_info`, and
prompts contain only data consumed by request construction.
## What changed
- Remove the unused `ghost_snapshot`, `codex_self_exe`, and
`thread_source` fields.
- Remove duplicate `comp_hash`, `truncation_policy`, `features`,
`shell_environment_policy`, `codex_linux_sandbox_exe`, `compact_prompt`,
and `tool_mode` fields.
- Read those values directly from `TurnContext::config` or
`TurnContext::model_info` at their consumers.
- Remove the write-only `Prompt::personality` field and its constructor
assignments.
- Preserve review-turn inheritance of the parent turn's shell policy,
Linux sandbox executable, and compact prompt through the review config.
## Testing
- `cargo check -p codex-core --tests`
## Why
#28152 jumped the gun on moving the rollout format to store URIs, and
would likely break compat with some features that don't go through the
same types as the core logic.
## What
Make `TurnContextItem.cwd` an `AbsolutePathBuf` again, remove test added
for `PathUri` serialization in rollouts. Also drops a bunch of error
paths that are no longer needed.
## Why
Model-visible `<environment_context>` should match the environment of
the executor, not of the app server.
Stacked on #28146.
## What
- Keep selected environment cwd values as `PathUri` while building
environment context.
- Render cwd text using the path convention represented by the URI, with
the canonical URI as a fallback.
- Preserve compatibility with legacy `TurnContextItem.cwd` values when
reconstructing and diffing context.
- Extend the Wine-backed remote Windows test to assert that the model
sees `powershell` and `C:\windows`.
Summary
- Add list-backed and developer-context presentations for plugin
suggestion candidates.
- Let tool planning, install validation, and request-tool copy follow
the selected presentation.
- Keep every production caller on the existing list-backed presentation,
preserving the current list tool, request schema, connector behavior,
and model-visible copy.
- Leave developer-context presentation latent until the final PR in the
stack.
Stack
- 2/3, based on #28399.
- Follow-up: #27704 activates endpoint recommendations.
Validation
- `just test -p codex-core request_plugin_install`
- `just test -p codex-core spec_plan`
- `just fix -p codex-core`
- `just fmt`
- `git diff --check`
## Why
app-server may run on a different OS from the selected exec-server
environment. Parsing that environment’s cwd with the Codex host’s path
rules prevents thread startup.
## What
Carry environment cwd values as `LegacyAppPathString` at the app-server
boundary and `PathUri` internally. Existing tool-call schemas and
relative-path behavior stay host-native; remaining local-only consumers
convert explicitly and leave follow-up TODOs.
The Wine integration test verifies app-server can start a thread and
complete an ordinary turn with a Windows environment cwd from Linux.
## Validation
- `bazel test //codex-rs/core/tests/remote_env_windows:smoke-test
--test_output=errors`
- focused app-server environment-selection and protocol schema tests
- scoped Clippy for `codex-core` and `codex-app-server-protocol`
## Why
Shell snapshots are currently session-scoped even though shell and cwd
are properties of a selected turn environment. That makes snapshot
refresh depend on separate session-cwd plumbing, prevents retained
environments from retaining their snapshot work, and can make snapshot
construction use a different shell than command execution.
This follows #27955 by making the retained thread-environment service
own environment snapshot lifecycles. Session configuration remains the
requested selection state, while `ThreadEnvironments` remains the source
of successfully resolved environments.
## What changed
- Configure the shell-snapshot builder before initial environment
resolution.
- Start each local environment snapshot task when its `TurnEnvironment`
is built and retain that shared task while environment ID and cwd still
match.
- Inherit retained environment snapshots into spawned child threads.
- Carry the selected `TurnEnvironment` through shell runtimes so
snapshot construction and command execution use the same
environment-specific shell and cwd.
- Load project instructions and warm plugins/skills after initial
environment resolution.
- Continue decoding invalid UTF-8 instruction files lossily without
emitting a startup warning.
- Keep requested selections in `SessionConfiguration`; failed or
duplicate resolutions only affect the resolved environment snapshot.
## Validation
- `cargo check -p codex-core --tests`
- `just test -p codex-home instructions` (6 passed)
- Focused environment, instruction, shell-snapshot, and user-shell tests
(84 passed)
- Focused shell-snapshot, user-shell, and unified-exec tests (126
passed; two event-timing tests passed on retry)
## Why
Selected execution environments are thread-scoped resources, but startup
and turn construction repeatedly resolved their IDs and working
directories. That discarded existing environment handles and shell
metadata even when a selection had not changed.
Session configuration updates also need to affect future turns without
changing the resolved environment set already captured by a running
turn.
## What changed
- Create a `ThreadEnvironments` service inside `Codex` from the spawned
`EnvironmentManager` and raw environment selections, then store it on
`SessionServices`.
- Split service construction from `update_selections`, allowing session
configuration updates to mutate the resolved set in place.
- Retain an existing `TurnEnvironment` when its environment ID and
working directory match; resolve only added or changed selections and
remove selections that are no longer present.
- Normalize duplicate IDs by keeping the first selection and skip
individual selections that fail to resolve instead of rejecting the
entire update.
- Give each `TurnContext` a cloned `TurnEnvironmentSnapshot`, so later
session configuration updates affect future turns without rewriting an
active turn.
- Reuse the service-owned environment manager and resolved snapshot for
startup work, MCP initialization, and child-thread spawning instead of
flowing resolved environments through spawn arguments.
## Test plan
- `cargo check -p codex-core --tests`
- `just test -p codex-core environment_selection`
- `just test -p codex-core turn_environments`
- `just test -p codex-core
session_update_settings_does_not_rewrite_sticky_environment_cwds`
- `just test -p codex-core
default_turn_does_not_overlay_legacy_fallback_cwd_onto_stored_thread_environments`
## Description
This PR adds an optional `metadata` field to `ResponseItem` for
Responses API calls. Only mechanical plumbing, no actual values
populated and sent yet. Turns out just adding a new field to
`ResponseItem` has quite a large blast radius already.
This change is backwards compatible because `metadata` is optional and
omitted when absent, so existing response items and rollout history
without it still deserialize and requests that do not set it keep the
same wire shape. For provider compatibility, we strip out `metadata`
before non-OpenAI Responses requests so Azure and AWS Bedrock never see
this field.
My followup PR here will actually make use of it to start storing and
passing along `turn_id`: https://github.com/openai/codex/pull/28360
## What changed
- Added `ResponseItemMetadata` with optional `turn_id`, plus optional
`metadata` on Responses API item variants and inter-agent communication.
- Preserved item metadata through response-item rewrites such as
truncation, missing tool-output synthesis, compaction history
rebuilding, visible-history conversion, rollout/resume, and generated
app-server schemas/types.
- Strip item metadata from non-OpenAI Responses requests while
preserving it for OpenAI-shaped requests.
- Updated the mechanical fixture/test construction churn required by the
new optional field.
## Why
Tool router construction rebuilds the deferred-tool BM25 index during
session initialization and before each sampling continuation, even when
the searchable tool metadata is unchanged. Local profiling measured
`append_tool_search_executor` at roughly 113 ms per continuation, making
repeated index construction the largest measured router-building cost.
## What changed
- Add a session-scoped `ToolSearchHandlerCache` so continuations and
user turns can reuse the existing handler.
- Key reuse on the complete ordered `Vec<ToolSearchInfo>`, rebuilding
when searchable text, loadable tool specs, source metadata, or ordering
changes.
- Build handlers outside the cache lock and recheck before publishing
them, avoiding holding the mutex during index construction.
## Verification
- `cache_reuses_identical_search_infos_and_rebuilds_changed_inputs`
covers exact cache reuse and invalidation when the ordered search
metadata changes.
- Local rollout profiling showed the initial router build populating the
cache and unchanged later continuations reusing it:
- uncached: 118 ms median across 14 spans from 3 rollouts
- cached: 4 ms median across 12 spans from 3 rollouts
## Why
`TurnEnvironmentSelections::new` rewrote the primary environment's
explicit `cwd` to the legacy fallback cwd. For a remote-first selection,
this could replace the remote working directory with a local fallback
path and made the legacy cwd overlay authoritative over
environment-owned state.
## What changed
- Preserve every explicit environment cwd when constructing turn
environment selections.
- Keep `cwd`-only app-server updates compatible by rebuilding the
default environment selections at the requested cwd.
- Cover both explicit primary cwd preservation and cwd-only updates
reaching the model-visible execution environment.
## Testing
- `just test -p codex-core
session_update_settings_does_not_rewrite_sticky_environment_cwds`
- `just test -p codex-core
environment_settings_preserve_explicit_primary_cwd`
- `just test -p codex-app-server
thread_settings_update_cwd_retargets_default_environment`
## Why
Shell snapshot lifecycle state was split between `Shell` and
`SessionServices`: `Shell` carried the receiver while session code
exposed and forwarded the raw sender. That coupled shell identity to
mutable snapshot state and made refresh, inheritance, and file lifetime
harder to reason about.
## What changed
- make each `Arc<ShellSnapshot>` represent one cwd-specific snapshot
generation
- store the active generation in `SessionServices` with `ArcSwapOption`
- have construction start the background build and expose only a
cwd-validated snapshot path
- use `ShellSnapshotFile` ownership to delete snapshot files
automatically
- pass snapshot paths explicitly to shell runtimes instead of storing
snapshot state on `Shell`
- preserve inherited and in-flight generations by pinning their `Arc`
while they are in use
## Test plan
- `cargo check -p codex-core --lib`
- `just test -p codex-core 'shell_snapshot::tests'`
- `just test -p codex-core
shell_command_snapshot_still_intercepts_apply_patch`
- `just test -p codex-core
shell_snapshot_deleted_after_shutdown_with_skills`
## Why
Next slice needed to make progress on the `remote_env_windows` test is
to support passing a Windows cwd for the remote environment and using
that environment's native shell. This lets the test run a real Windows
process instead of only recording an early path or shell mismatch.
## What
- change `TurnEnvironmentSelection.cwd` from `AbsolutePathBuf` to
`PathUri`
- convert local cwd values to URIs when constructing selections
- preserve a remote primary cwd instead of replacing it with the local
legacy fallback
- prefer the selected environment's discovered shell for unified exec,
falling back to the session shell when unavailable
- convert back to a host-native absolute path at current native-only
consumer boundaries
- reject or deny unsupported foreign cwd values at the existing
request-permissions boundary, with TODOs for its future migration
- extend the hermetic Wine test to execute Windows PowerShell in
`C:\windows` and verify successful process completion
- record the current app-server rejection against the same Wine-backed
remote Windows fixture when its cwd is supplied as a native Windows path
## Why
`PathUri::from_abs_path` can fail for absolute paths that do not have a
normal `file:` URI representation, forcing filesystem call sites to
handle a conversion error even though the original path can be preserved
losslessly.
## What
Make `from_abs_path` infallible and migrate its callers. Unrepresentable
paths use `file:///%00/bad/path/<base64>`, encoding Unix bytes or
Windows UTF-16LE; `to_abs_path` validates and decodes that fallback. The
leading encoded null reserves a namespace that cannot collide with a
real Unix or Windows path, and fallback URIs remain opaque to lexical
path operations.
## Validation
Added path-URI coverage for Unix null and non-UTF-8 paths, Windows
device/verbatim and non-Unicode paths, serialization, malformed
fallbacks, opaque lexical operations, invalid native payloads, and
literal `/bad/path` collision resistance.
## Summary
- store MCP OAuth credentials in the configured auth credential backend
- support encrypted-local OAuth storage, including legacy keyring
migration
- propagate the credential backend through MCP refresh, session, CLI,
and app-server paths
## Stack
1. #27504 — config and feature flag
2. #27535 — auth-specific secret namespaces
3. #27539 — encrypted CLI auth storage
4. this PR — encrypted MCP OAuth storage
This is a parallel review stack; the original #17931 remains unchanged.
## Tests
- `just test -p codex-rmcp-client` (the transport round-trip test passed
after building the required `codex` binary and retrying)
- `just test -p codex-mcp`
- `just test -p codex-app-server
refresh_config_uses_latest_auth_keyring_backend`
- `just test -p codex-core
refresh_mcp_servers_is_deferred_until_next_turn`
- `just test -p codex-cli mcp`
- `just fix -p codex-rmcp-client -p codex-mcp -p codex-core -p codex-cli
-p codex-app-server -p codex-protocol`
- `just bazel-lock-check`
## Why
Multi-agent v2 `send_message` deliveries already reach the receiving
model as typed `agent_message` items with encrypted content.
Child-completion notifications are generated by Codex itself, so their
content is plaintext and previously fell back to a serialized JSON
envelope inside an assistant message.
With plaintext `input_text` supported for `agent_message`, both delivery
paths can use the same model-visible type while preserving explicit
author and recipient metadata.
## What changed
- add plaintext `input_text` support to `AgentMessageInputContent` and
regenerate the affected app-server schemas
- preserve `InterAgentCommunication` as structured mailbox input instead
of converting it to assistant text
- record delivered communications as typed `agent_message` history items
- persist a dedicated rollout item so local delivery metadata such as
`trigger_turn` remains available without leaking into the Responses
request
- reconstruct typed agent messages on resume and preserve fork-turn
truncation behavior
- remove request-time assistant-content parsing
- preserve plaintext and encrypted inter-agent deliveries in stage-one
memory inputs
- normalize and link plaintext and encrypted agent messages in rollout
traces without treating inbound messages as child results
- cover the real MultiAgent V2 child-completion path end to end with
deterministic mailbox synchronization
## Verification
- `just test -p codex-core
plaintext_multi_agent_v2_completion_sends_agent_message`
- `just test -p codex-core input_queue_drains_mailbox_in_delivery_order
record_initial_history_reconstructs_typed_inter_agent_message
fork_turn_positions_use_inter_agent_delivery_metadata`
- `just test -p codex-memories-write
serializes_inter_agent_communications_for_memory`
- `just test -p codex-rollout-trace
agent_messages_preserve_routing_and_content
sub_agent_started_activity_creates_spawn_edge`
- `just test -p codex-rollout-trace
agent_result_edge_falls_back_to_child_thread_without_result_message`
- `just test -p codex-protocol -p codex-rollout -p
codex-app-server-protocol`
## Why
Sandbox cwd values can cross app-server and exec-server host boundaries.
They should retain URI semantics until the receiving host validates them
instead of being interpreted early as native paths.
## What
- Carry `PathUri` through filesystem sandbox contexts, sandbox commands,
and transform inputs.
- Convert command and policy cwd once in `SandboxManager::transform`,
then keep launch requests native.
- Preserve sandbox cwd over remote filesystem transport and reject
non-native URIs without fallback.
- Cache paired native/URI turn-environment cwd values during migration,
with immutable access to keep them synchronized.
- Extend existing protocol, forwarding, transform, and core runtime
tests.
## Why
`selectedCapabilityRoots` belongs to one thread, but MCP contributors
previously received only the global Codex config. That left no clean way
for a selected executor capability to contribute MCP servers to its own
thread.
## What this PR does
- Gives MCP contributors a small context containing the config and, for
a running thread, its frozen host-seeded inputs.
- Uses the same thread inputs during startup, status queries, refreshes,
and skill dependency checks.
- Keeps threadless MCP operations and the existing hosted Apps behavior
unchanged.
- Adds coverage showing that two threads resolve independent
registrations and that later lifecycle mutations do not change the
frozen MCP inputs.
This PR does not discover plugin manifests, add MCP servers, or launch
anything new. It only establishes the thread-scoped registration
boundary.
## Follow-ups
- Resolve selected executor plugin roots through their owning
environment filesystem.
- Convert their stdio MCP declarations into environment-bound
registrations and add an executor MCP end-to-end test.
## Verification
- `just fmt`
- `cargo check --tests -p codex-protocol -p codex-extension-api -p
codex-mcp-extension -p codex-core -p codex-app-server`
Tests and Clippy were not run.
## Why
Turn construction passed resolved environments through several layers
while leaving the environment shell unresolved. As a result,
model-visible environment context could fall back to the session shell
instead of reporting the selected remote environment's shell.
Resolve environment metadata at the turn-context boundary so each turn
carries the shell that belongs to its selected environment. Keep request
validation in app-server, where invalid selections can be returned as
straightforward JSON-RPC errors without coupling core turn construction
to that policy.
## What changed
- resolve environment selections eagerly in
`new_turn_context_from_configuration`
- store the full resolved `Shell` on each `TurnEnvironment`
- simplify the now-redundant resolved-environment constructor plumbing
- keep duplicate and unknown-environment validation as a small
app-server preflight
- add a remote-environment integration test that runs a full
`test_codex` turn and verifies the model-visible environment message
reports `bash`
## Testing
- `cargo check -p codex-core --test all -p codex-app-server`
- `remote_test_env_exposes_bash_shell_to_model` on the Linux
remote-executor harness
## What
Introduce a `CodexResponsesMetadata` struct that defines all the core
metadata we send to Responses API. Example fields are `thread_id`,
`turn_id`, `window_id`, etc.
Going forward, `client_metadata["x-codex-turn-metadata"]` will be the
canonical way Codex sends metadata to Responses API across both HTTP and
websocket transports.
For now, we continue to emit the existing top-level HTTP headers and
top-level `client_metadata` fields from the same
`CodexResponsesMetadata` struct for compatibility reasons.
Also, app-server clients who specify additional
`responsesapi_client_metadata` via `turn/start` and `turn/steer` will
have those fields merged into
`client_metadata["x-codex-turn-metadata"]`, but cannot override the
reserved fields that core uses (i.e. the fields in
`CodexResponsesMetadata`).
## Why
Responses API request instrumentation is the source of truth for
downstream Codex analytics that join requests by Codex IDs such as
session, thread, turn, and context window. Before this change, those
values were assembled through several request-specific paths: HTTP
request bodies, websocket handshake headers, websocket `response.create`
payloads, compaction requests, and the rich `x-codex-turn-metadata`
envelope all had their own wiring.
That made metadata propagation easy to drift across API-key/direct
Responses API requests, ChatGPT-auth/proxied requests, websocket
requests, and compaction requests. It also made additions like
`window_id` error-prone because a field could be added to one transport
projection but missed in another.
## What changed
- Added `CodexResponsesMetadata` as the core-owned snapshot for Codex
metadata sent to ResponsesAPI.
- Render `client_metadata["x-codex-turn-metadata"]`, flat
`client_metadata` projections, and direct compatibility headers from
that same snapshot.
- Include the known Codex-owned fields in the turn metadata blob,
including installation/session/thread/turn/window IDs, request kind,
lineage, sandbox/workspace metadata, timing, and compaction details.
- Treat app-server `responsesapi_client_metadata` as enrichment for the
Codex turn metadata blob while preventing those extras from overriding
Codex-owned fields.
- Use the same metadata path for normal turns, websocket prewarm, local
compaction, remote v1 compaction, and remote v2 compaction.
- Keep websocket connection-only preconnect metadata separate so
handshakes carry compatibility identity headers without inventing a fake
turn metadata blob.
## Verification
- `cargo check -p codex-core`
- `just fix -p codex-core`
## Why
We want to remove implicit use of `$CODEX_HOME` from `codex-core` and
make embedders responsible for supplying user-level instructions. This
also ensures user instructions load when no primary environment is
selected.
## What changed
Stacked on #27415, which makes `codex exec` surface thread-scoped
runtime warnings.
- Added `UserInstructionsProvider` to `codex-extension-api`, with
absolute source attribution and recoverable loading warnings.
- Added `codex-home` with the filesystem-backed provider for
`AGENTS.override.md` and `AGENTS.md`, preserving precedence, fallback,
trimming, lossy UTF-8 handling, and the existing uncapped global
instruction size.
- Removed global instruction loading from `Config` and require
`ThreadManager` callers to inject a provider.
- Load provider instructions once for each fresh root runtime, including
runtimes without a primary environment. Running sessions retain their
snapshot, while child agents inherit the parent snapshot without
invoking the provider.
- Keep provider instructions separate while loading project `AGENTS.md`,
then assemble the model-visible instructions with the existing ordering,
source attribution, warning, and turn-context behavior.
- Wired the Codex home provider through the CLI, app server, MCP server,
core facade, and thread-manager sample.
## Validation
- `just test -p codex-home -p codex-extension-api`
- `just test -p codex-core agents_md`
- `just test -p codex-core guardian`
- `just test -p codex-app-server
thread_start_without_selected_environment_includes_only_global_instruction_source`
- `just test -p codex-exec warning`
- `just bazel-lock-check`
## Why
#27198 made the extension-owned `codex_apps` MCP connection the hosted
plugin runtime, but its `mcp/skill` resources still bypassed the skills
extension. App-server could list and read those resources through
generic MCP APIs, but a thread with no selected environment did not
expose them in the model's skills catalog or load their `SKILL.md`
through `$skill`.
Hosted skills should stay remote while using the same typed catalog,
source authority, deduplication, bounded contextual catalog, and
selected-skill prompt injection as host and executor skills. They should
not be downloaded or exposed as ambient filesystem paths.
## What changed
- Add a session-scoped `McpResourceClient` over the replaceable MCP
connection manager so resource list/read calls follow startup and
refresh replacements.
- Add a `BackendSkillProvider` that pages `codex_apps` resources,
accepts bounded and validated `mcp/skill` entries, and reads a selected
skill's `SKILL.md` through the same MCP connection.
- Register the remote provider in app-server and include it in the
skills catalog even when a thread has no selected capability roots or
executor.
- Contribute hosted skill metadata through the bounded
`AvailableSkillsInstructions` developer-context path, exclude remote
entries from per-turn catalog injection, and classify `<skills>`
messages as contextual developer content so rollback can trim and
rebuild them correctly.
## Testing
- Extend the app-server MCP resource integration test with
`environments: []` to exercise two-page discovery, filter a
non-`mcp/skill` resource, verify the escaped developer catalog entry and
user-role `<skill>` fragment containing the fetched `SKILL.md`, and
preserve generic MCP resource reads.
- Add core event-mapping coverage that classifies `<skills>` developer
messages as contextual history.
## Summary
- snapshot `comp_hash` into `TurnContext` when the turn is created and
use that snapshot as the downstream source of truth
- persist the turn hash in rollout context and recover it into
previous-turn settings during resume and fork replay
- compact existing history with the previous model only when both
adjacent turns provide hashes and the values differ
- record `comp_hash_changed` as the compaction reason
- cover ordinary transitions, resume, and missing-hash compatibility
with end-to-end tests
## Why
History produced under one compaction-compatible model configuration may
not be safe to carry directly into another. Compacting at the turn
boundary converts that history before context updates and the new user
message are added. Persisting the turn snapshot in `TurnContextItem`
makes the same protection work after resuming a rollout.
A missing hash is not treated as evidence of incompatibility. `None →
Some`, `Some → None`, and `None → None` do not trigger compaction; only
`Some(previous) → Some(current)` with unequal values does.
## Stack
- depends on #27532
- #27532 is based directly on `main`
## Testing
- `just test -p codex-core pre_sampling_compact_` — 6 passed
- `just test -p codex-core
turn_context_item_uses_turn_context_comp_hash_snapshot` — passed
- `just fix -p codex-core -p codex-protocol -p codex-analytics -p
codex-models-manager`