## Why
Thread goal persistence is being prepared for a dedicated storage
boundary. Before that split, goal-specific reads, writes, accounting,
and cleanup were exposed directly on `StateRuntime`, so core and
app-server callsites stayed coupled to the full runtime instead of a
goal-specific store.
This PR introduces that boundary without changing the goal wire API or
current persistence behavior. Callers now go through
`StateRuntime::thread_goals()` and the new `GoalStore`, while
`GoalStore` still uses the existing state DB pool underneath.
## What changed
- Added `GoalStore` in `state/src/runtime/goals.rs` and exposed it from
`StateRuntime` via `thread_goals()`.
- Moved thread-goal reads, writes, status updates, pause, delete, and
usage accounting onto `GoalStore`.
- Updated core session goal handling, app-server goal RPCs, resume
snapshots, and goal tests to use the store boundary.
- Kept thread deletion responsible for cascading goal cleanup by
deleting the goal through the store only after a thread row is removed.
## Testing
- Existing goal persistence, resume, and accounting tests were updated
to exercise the new `GoalStore` access path.
## Why
Users have requested the ability to edit a goal's objective after a goal
has been created. This PR exposes a new `/goal edit` command in the TUI
to address this request.
In the process of implementing this, I also noticed an existing bug in
the goal runtime. When a goal's objective is updated through the
`thread/goal/set` app server API, the goal runtime didn't emit a new
steering prompt to tell the agent about the new objective. This PR also
fixes this hole.
## What Changed
- Adds `/goal edit` in the TUI, opening an edit box prefilled with the
current goal objective.
- Keeps active and paused goals in their current state, resets completed
goals to active, keeps budget-limited goals budget-limited, and
preserves the existing token budget.
- Changes the existing `thread/goal/set` behavior so editing an
objective preserves goal accounting instead of resetting it. The older
reset-on-new-objective behavior was left over from before
`thread/goal/clear`; clients that need to reset accounting can now clear
the existing goal and create a new one.
- Reuses the existing goal set API path; this does not add or change
app-server protocol surface area.
- Adds a dedicated goal runtime steering prompt when an externally
persisted goal mutation changes the objective, so active turns receive
the updated objective.
## Validation
- Make sure `/goal edit` returns an error if no goal currently exists
- Make sure `/goal edit` displays an edit box that can be optionally
canceled with no side effects
- Make sure that an edited goal results in a steer so the agent starts
pursuing the new objective
- Make sure the new objective is reflected in the goal if you use
`/goal` to display the goal summary
- Make sure that `/goal edit` doesn't reset the token budget, time/token
accounting on the updated goal
Fixes#20792
## Why
`/goal`-first threads are valid resumable threads, but they can be
missing from `codex resume` and app recents because discovery depends on
metadata derived from a normal first user message.
PR #21489 attempted to fix this by using the goal objective as
`first_user_message`. Review feedback pointed out that
`first_user_message` does more than provide visible text today: it gates
listing, supplies preview text, and participates in deciding whether a
later title should surface as a distinct thread name. Reusing it for the
goal objective could leave a `/goal`-first thread with
`first_user_message=<goal>` and `title=<later prompt>`, even though the
goal should only provide the initial visible preview.
This PR follows that feedback by and keeps the `first_user_message` as
is but introduces a new `preview` field to separate concerns. The
`preview` field is populated from the first user message or the goal
objective. We can extend it in the future to include other sources.
## What Changed
- Added internal thread `preview` metadata in `codex-state`, including a
SQLite migration that backfills from `first_user_message` and from
existing `thread_goals` objectives when needed.
- Treated `ThreadGoalUpdated` as preview-bearing metadata so goal-first
threads can be listed and searched without mutating
`first_user_message`.
- Updated rollout listing, state queries, thread-store conversion, and
app-server mapping to use preview metadata while continuing to expose
the existing public `preview` field.
- Preserved title/name distinctness behavior around literal
`first_user_message`, so a later normal prompt after `/goal` does not
surface as a separate name just because the goal supplied the initial
preview.
- Preserved compatibility for older/internal metadata writes by deriving
preview from `first_user_message` when explicit preview metadata is
absent.
## Verification
- Manually verified that a thread that starts with a `/goal <objective>`
shows up in the resume picker.
Adds the persisted goal foundation for the rest of the stack. This PR is
intentionally limited to feature flag and state-layer behavior;
app-server APIs, model tools, runtime continuation, and TUI UX are
layered in later PRs.
## Why
Goal mode needs durable thread-level state before clients or model tools
can safely build on it. The state layer needs to know whether a goal
exists, what objective it tracks, whether it is active, paused,
budget-limited, or complete, and how much time/token usage has already
been accounted.
## What changed
- Added the `goals` feature flag and generated config schema entry.
- Added the `thread_goals` state table and Rust model for persisted
thread goals.
- Added state runtime APIs for creating, replacing, updating, deleting,
and accounting goal usage.
- Added `goal_id`-based stale update protection so an old goal update
cannot overwrite a replacement.
- Kept this PR scoped to persistence and state runtime behavior, with no
app-server, model-facing, continuation, or TUI behavior yet.
## Verification
- Added state runtime coverage for goal creation, replacement, stale
update protection, status transitions, token-budget behavior, and usage
accounting.