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Add `ctrl+g` shortcut to enable opening current prompt in configured editor (`$VISUAL` or `$EDITOR`). - Prompt is updated with editor's content upon editor close. - Paste placeholders are automatically expanded when opening the external editor, and are not "recompressed" on close - They could be preserved in the editor, but it would be hard to prevent the user from modifying the placeholder text directly, which would drop the mapping to the `pending_paste` value - Image placeholders stay as-is - `ctrl+g` explanation added to shortcuts menu, snapshot tests updated https://github.com/user-attachments/assets/4ee05c81-fa49-4e99-8b07-fc9eef0bbfce
196 lines
6.4 KiB
Rust
196 lines
6.4 KiB
Rust
use std::path::PathBuf;
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use codex_common::approval_presets::ApprovalPreset;
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use codex_core::protocol::ConversationPathResponseEvent;
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use codex_core::protocol::Event;
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use codex_core::protocol::RateLimitSnapshot;
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use codex_file_search::FileMatch;
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use codex_protocol::openai_models::ModelPreset;
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use crate::bottom_pane::ApprovalRequest;
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use crate::history_cell::HistoryCell;
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use codex_core::features::Feature;
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use codex_core::protocol::AskForApproval;
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use codex_core::protocol::SandboxPolicy;
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use codex_protocol::openai_models::ReasoningEffort;
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#[allow(clippy::large_enum_variant)]
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#[derive(Debug)]
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pub(crate) enum AppEvent {
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CodexEvent(Event),
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/// Start a new session.
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NewSession,
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/// Open the resume picker inside the running TUI session.
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OpenResumePicker,
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/// Request to exit the application gracefully.
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ExitRequest,
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/// Forward an `Op` to the Agent. Using an `AppEvent` for this avoids
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/// bubbling channels through layers of widgets.
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CodexOp(codex_core::protocol::Op),
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/// Kick off an asynchronous file search for the given query (text after
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/// the `@`). Previous searches may be cancelled by the app layer so there
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/// is at most one in-flight search.
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StartFileSearch(String),
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/// Result of a completed asynchronous file search. The `query` echoes the
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/// original search term so the UI can decide whether the results are
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/// still relevant.
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FileSearchResult {
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query: String,
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matches: Vec<FileMatch>,
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},
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/// Result of refreshing rate limits
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RateLimitSnapshotFetched(RateLimitSnapshot),
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/// Result of computing a `/diff` command.
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DiffResult(String),
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InsertHistoryCell(Box<dyn HistoryCell>),
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StartCommitAnimation,
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StopCommitAnimation,
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CommitTick,
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/// Update the current reasoning effort in the running app and widget.
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UpdateReasoningEffort(Option<ReasoningEffort>),
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/// Update the current model slug in the running app and widget.
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UpdateModel(String),
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/// Persist the selected model and reasoning effort to the appropriate config.
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PersistModelSelection {
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model: String,
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effort: Option<ReasoningEffort>,
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},
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/// Open the reasoning selection popup after picking a model.
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OpenReasoningPopup {
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model: ModelPreset,
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},
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/// Open the full model picker (non-auto models).
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OpenAllModelsPopup {
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models: Vec<ModelPreset>,
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},
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/// Open the confirmation prompt before enabling full access mode.
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OpenFullAccessConfirmation {
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preset: ApprovalPreset,
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},
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/// Open the Windows world-writable directories warning.
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/// If `preset` is `Some`, the confirmation will apply the provided
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/// approval/sandbox configuration on Continue; if `None`, it performs no
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/// policy change and only acknowledges/dismisses the warning.
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#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
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OpenWorldWritableWarningConfirmation {
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preset: Option<ApprovalPreset>,
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/// Up to 3 sample world-writable directories to display in the warning.
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sample_paths: Vec<String>,
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/// If there are more than `sample_paths`, this carries the remaining count.
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extra_count: usize,
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/// True when the scan failed (e.g. ACL query error) and protections could not be verified.
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failed_scan: bool,
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},
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/// Prompt to enable the Windows sandbox feature before using Agent mode.
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#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
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OpenWindowsSandboxEnablePrompt {
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preset: ApprovalPreset,
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},
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/// Enable the Windows sandbox feature and switch to Agent mode.
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#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
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EnableWindowsSandboxForAgentMode {
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preset: ApprovalPreset,
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},
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/// Update the current approval policy in the running app and widget.
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UpdateAskForApprovalPolicy(AskForApproval),
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/// Update the current sandbox policy in the running app and widget.
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UpdateSandboxPolicy(SandboxPolicy),
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/// Update feature flags and persist them to the top-level config.
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UpdateFeatureFlags {
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updates: Vec<(Feature, bool)>,
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},
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/// Update whether the full access warning prompt has been acknowledged.
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UpdateFullAccessWarningAcknowledged(bool),
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/// Update whether the world-writable directories warning has been acknowledged.
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#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
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UpdateWorldWritableWarningAcknowledged(bool),
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/// Update whether the rate limit switch prompt has been acknowledged for the session.
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UpdateRateLimitSwitchPromptHidden(bool),
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/// Persist the acknowledgement flag for the full access warning prompt.
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PersistFullAccessWarningAcknowledged,
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/// Persist the acknowledgement flag for the world-writable directories warning.
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#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
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PersistWorldWritableWarningAcknowledged,
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/// Persist the acknowledgement flag for the rate limit switch prompt.
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PersistRateLimitSwitchPromptHidden,
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/// Persist the acknowledgement flag for the model migration prompt.
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PersistModelMigrationPromptAcknowledged {
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from_model: String,
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to_model: String,
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},
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/// Skip the next world-writable scan (one-shot) after a user-confirmed continue.
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#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
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SkipNextWorldWritableScan,
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/// Re-open the approval presets popup.
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OpenApprovalsPopup,
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/// Forwarded conversation history snapshot from the current conversation.
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ConversationHistory(ConversationPathResponseEvent),
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/// Open the branch picker option from the review popup.
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OpenReviewBranchPicker(PathBuf),
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/// Open the commit picker option from the review popup.
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OpenReviewCommitPicker(PathBuf),
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/// Open the custom prompt option from the review popup.
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OpenReviewCustomPrompt,
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/// Open the approval popup.
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FullScreenApprovalRequest(ApprovalRequest),
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/// Open the feedback note entry overlay after the user selects a category.
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OpenFeedbackNote {
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category: FeedbackCategory,
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include_logs: bool,
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},
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/// Open the upload consent popup for feedback after selecting a category.
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OpenFeedbackConsent {
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category: FeedbackCategory,
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},
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/// Launch the external editor after a normal draw has completed.
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LaunchExternalEditor,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub(crate) enum FeedbackCategory {
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BadResult,
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GoodResult,
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Bug,
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Other,
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}
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