Files
codex/codex-rs/core/src/agent/guards.rs
T
daveaitel-openai dcab40123f Agent jobs (spawn_agents_on_csv) + progress UI (#10935)
## Summary
- Add agent job support: spawn a batch of sub-agents from CSV, auto-run,
auto-export, and store results in SQLite.
- Simplify workflow: remove run/resume/get-status/export tools; spawn is
deterministic and completes in one call.
- Improve exec UX: stable, single-line progress bar with ETA; suppress
sub-agent chatter in exec.

## Why
Enables map-reduce style workflows over arbitrarily large repos using
the existing Codex orchestrator. This addresses review feedback about
overly complex job controls and non-deterministic monitoring.

## Demo (progress bar)
```
./codex-rs/target/debug/codex exec \
  --enable collab \
  --enable sqlite \
  --full-auto \
  --progress-cursor \
  -c agents.max_threads=16 \
  -C /Users/daveaitel/code/codex \
  - <<'PROMPT'
Create /tmp/agent_job_progress_demo.csv with columns: path,area and 30 rows:
path = item-01..item-30, area = test.

Then call spawn_agents_on_csv with:
- csv_path: /tmp/agent_job_progress_demo.csv
- instruction: "Run `python - <<'PY'` to sleep a random 0.3–1.2s, then output JSON with keys: path, score (int). Set score = 1."
- output_csv_path: /tmp/agent_job_progress_demo_out.csv
PROMPT
```

## Review feedback addressed
- Auto-start jobs on spawn; removed run/resume/status/export tools.
- Auto-export on success.
- More descriptive tool spec + clearer prompts.
- Avoid deadlocks on spawn failure; pending/running handled safely.
- Progress bar no longer scrolls; stable single-line redraw.

## Tests
- `cd codex-rs && cargo test -p codex-exec`
- `cd codex-rs && cargo build -p codex-cli`
2026-02-24 21:00:19 +00:00

405 lines
14 KiB
Rust

use crate::config::DEFAULT_AGENT_MAX_SPAWN_DEPTH;
use crate::error::CodexErr;
use crate::error::Result;
use codex_protocol::ThreadId;
use codex_protocol::protocol::SessionSource;
use codex_protocol::protocol::SubAgentSource;
use rand::prelude::IndexedRandom;
use std::collections::HashMap;
use std::collections::HashSet;
use std::sync::Arc;
use std::sync::Mutex;
use std::sync::atomic::AtomicUsize;
use std::sync::atomic::Ordering;
/// This structure is used to add some limits on the multi-agent capabilities for Codex. In
/// the current implementation, it limits:
/// * Total number of sub-agents (i.e. threads) per user session
///
/// This structure is shared by all agents in the same user session (because the `AgentControl`
/// is).
#[derive(Default)]
pub(crate) struct Guards {
active_agents: Mutex<ActiveAgents>,
total_count: AtomicUsize,
}
#[derive(Default)]
struct ActiveAgents {
threads_set: HashSet<ThreadId>,
thread_agent_nicknames: HashMap<ThreadId, String>,
used_agent_nicknames: HashSet<String>,
nickname_reset_count: usize,
}
fn session_depth(session_source: &SessionSource) -> i32 {
match session_source {
SessionSource::SubAgent(SubAgentSource::ThreadSpawn { depth, .. }) => *depth,
SessionSource::SubAgent(_) => 0,
_ => 0,
}
}
pub(crate) fn next_thread_spawn_depth(session_source: &SessionSource) -> i32 {
session_depth(session_source).saturating_add(1)
}
pub(crate) fn max_thread_spawn_depth(max_depth: Option<usize>) -> i32 {
let max_depth = max_depth.or(DEFAULT_AGENT_MAX_SPAWN_DEPTH).unwrap_or(1);
i32::try_from(max_depth).unwrap_or(i32::MAX)
}
pub(crate) fn exceeds_thread_spawn_depth_limit(depth: i32, max_depth: i32) -> bool {
depth > max_depth
}
impl Guards {
pub(crate) fn reserve_spawn_slot(
self: &Arc<Self>,
max_threads: Option<usize>,
) -> Result<SpawnReservation> {
if let Some(max_threads) = max_threads {
if !self.try_increment_spawned(max_threads) {
return Err(CodexErr::AgentLimitReached { max_threads });
}
} else {
self.total_count.fetch_add(1, Ordering::AcqRel);
}
Ok(SpawnReservation {
state: Arc::clone(self),
active: true,
reserved_agent_nickname: None,
})
}
pub(crate) fn release_spawned_thread(&self, thread_id: ThreadId) {
let removed = {
let mut active_agents = self
.active_agents
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
let removed = active_agents.threads_set.remove(&thread_id);
active_agents.thread_agent_nicknames.remove(&thread_id);
removed
};
if removed {
self.total_count.fetch_sub(1, Ordering::AcqRel);
}
}
fn register_spawned_thread(&self, thread_id: ThreadId, agent_nickname: Option<String>) {
let mut active_agents = self
.active_agents
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
active_agents.threads_set.insert(thread_id);
if let Some(agent_nickname) = agent_nickname {
active_agents
.used_agent_nicknames
.insert(agent_nickname.clone());
active_agents
.thread_agent_nicknames
.insert(thread_id, agent_nickname);
}
}
fn reserve_agent_nickname(&self, names: &[&str], preferred: Option<&str>) -> Option<String> {
let mut active_agents = self
.active_agents
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
let agent_nickname = if let Some(preferred) = preferred {
preferred.to_string()
} else {
if names.is_empty() {
return None;
}
let available_names: Vec<&str> = names
.iter()
.copied()
.filter(|name| !active_agents.used_agent_nicknames.contains(*name))
.collect();
if let Some(name) = available_names.choose(&mut rand::rng()) {
(*name).to_string()
} else {
active_agents.used_agent_nicknames.clear();
active_agents.nickname_reset_count += 1;
if let Some(metrics) = codex_otel::metrics::global() {
let _ = metrics.counter("codex.multi_agent.nickname_pool_reset", 1, &[]);
}
names.choose(&mut rand::rng())?.to_string()
}
};
active_agents
.used_agent_nicknames
.insert(agent_nickname.clone());
Some(agent_nickname)
}
fn try_increment_spawned(&self, max_threads: usize) -> bool {
let mut current = self.total_count.load(Ordering::Acquire);
loop {
if current >= max_threads {
return false;
}
match self.total_count.compare_exchange_weak(
current,
current + 1,
Ordering::AcqRel,
Ordering::Acquire,
) {
Ok(_) => return true,
Err(updated) => current = updated,
}
}
}
}
pub(crate) struct SpawnReservation {
state: Arc<Guards>,
active: bool,
reserved_agent_nickname: Option<String>,
}
impl SpawnReservation {
pub(crate) fn reserve_agent_nickname(&mut self, names: &[&str]) -> Result<String> {
self.reserve_agent_nickname_with_preference(names, None)
}
pub(crate) fn reserve_agent_nickname_with_preference(
&mut self,
names: &[&str],
preferred: Option<&str>,
) -> Result<String> {
let agent_nickname = self
.state
.reserve_agent_nickname(names, preferred)
.ok_or_else(|| {
CodexErr::UnsupportedOperation("no available agent nicknames".to_string())
})?;
self.reserved_agent_nickname = Some(agent_nickname.clone());
Ok(agent_nickname)
}
pub(crate) fn commit(self, thread_id: ThreadId) {
self.commit_with_agent_nickname(thread_id, None);
}
pub(crate) fn commit_with_agent_nickname(
mut self,
thread_id: ThreadId,
agent_nickname: Option<String>,
) {
let agent_nickname = self.reserved_agent_nickname.take().or(agent_nickname);
self.state
.register_spawned_thread(thread_id, agent_nickname);
self.active = false;
}
}
impl Drop for SpawnReservation {
fn drop(&mut self) {
if self.active {
self.state.total_count.fetch_sub(1, Ordering::AcqRel);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use pretty_assertions::assert_eq;
#[test]
fn session_depth_defaults_to_zero_for_root_sources() {
assert_eq!(session_depth(&SessionSource::Cli), 0);
}
#[test]
fn thread_spawn_depth_increments_and_enforces_limit() {
let session_source = SessionSource::SubAgent(SubAgentSource::ThreadSpawn {
parent_thread_id: ThreadId::new(),
depth: 1,
agent_nickname: None,
agent_role: None,
});
let child_depth = next_thread_spawn_depth(&session_source);
assert_eq!(child_depth, 2);
assert!(exceeds_thread_spawn_depth_limit(child_depth, 1));
}
#[test]
fn non_thread_spawn_subagents_default_to_depth_zero() {
let session_source = SessionSource::SubAgent(SubAgentSource::Review);
assert_eq!(session_depth(&session_source), 0);
assert_eq!(next_thread_spawn_depth(&session_source), 1);
assert!(!exceeds_thread_spawn_depth_limit(1, 1));
}
#[test]
fn reservation_drop_releases_slot() {
let guards = Arc::new(Guards::default());
let reservation = guards.reserve_spawn_slot(Some(1)).expect("reserve slot");
drop(reservation);
let reservation = guards.reserve_spawn_slot(Some(1)).expect("slot released");
drop(reservation);
}
#[test]
fn commit_holds_slot_until_release() {
let guards = Arc::new(Guards::default());
let reservation = guards.reserve_spawn_slot(Some(1)).expect("reserve slot");
let thread_id = ThreadId::new();
reservation.commit(thread_id);
let err = match guards.reserve_spawn_slot(Some(1)) {
Ok(_) => panic!("limit should be enforced"),
Err(err) => err,
};
let CodexErr::AgentLimitReached { max_threads } = err else {
panic!("expected CodexErr::AgentLimitReached");
};
assert_eq!(max_threads, 1);
guards.release_spawned_thread(thread_id);
let reservation = guards
.reserve_spawn_slot(Some(1))
.expect("slot released after thread removal");
drop(reservation);
}
#[test]
fn release_ignores_unknown_thread_id() {
let guards = Arc::new(Guards::default());
let reservation = guards.reserve_spawn_slot(Some(1)).expect("reserve slot");
let thread_id = ThreadId::new();
reservation.commit(thread_id);
guards.release_spawned_thread(ThreadId::new());
let err = match guards.reserve_spawn_slot(Some(1)) {
Ok(_) => panic!("limit should still be enforced"),
Err(err) => err,
};
let CodexErr::AgentLimitReached { max_threads } = err else {
panic!("expected CodexErr::AgentLimitReached");
};
assert_eq!(max_threads, 1);
guards.release_spawned_thread(thread_id);
let reservation = guards
.reserve_spawn_slot(Some(1))
.expect("slot released after real thread removal");
drop(reservation);
}
#[test]
fn release_is_idempotent_for_registered_threads() {
let guards = Arc::new(Guards::default());
let reservation = guards.reserve_spawn_slot(Some(1)).expect("reserve slot");
let first_id = ThreadId::new();
reservation.commit(first_id);
guards.release_spawned_thread(first_id);
let reservation = guards.reserve_spawn_slot(Some(1)).expect("slot reused");
let second_id = ThreadId::new();
reservation.commit(second_id);
guards.release_spawned_thread(first_id);
let err = match guards.reserve_spawn_slot(Some(1)) {
Ok(_) => panic!("limit should still be enforced"),
Err(err) => err,
};
let CodexErr::AgentLimitReached { max_threads } = err else {
panic!("expected CodexErr::AgentLimitReached");
};
assert_eq!(max_threads, 1);
guards.release_spawned_thread(second_id);
let reservation = guards
.reserve_spawn_slot(Some(1))
.expect("slot released after second thread removal");
drop(reservation);
}
#[test]
fn failed_spawn_keeps_nickname_marked_used() {
let guards = Arc::new(Guards::default());
let mut reservation = guards.reserve_spawn_slot(None).expect("reserve slot");
let agent_nickname = reservation
.reserve_agent_nickname(&["alpha"])
.expect("reserve agent name");
assert_eq!(agent_nickname, "alpha");
drop(reservation);
let mut reservation = guards.reserve_spawn_slot(None).expect("reserve slot");
let agent_nickname = reservation
.reserve_agent_nickname(&["alpha", "beta"])
.expect("unused name should still be preferred");
assert_eq!(agent_nickname, "beta");
}
#[test]
fn agent_nickname_resets_used_pool_when_exhausted() {
let guards = Arc::new(Guards::default());
let mut first = guards.reserve_spawn_slot(None).expect("reserve first slot");
let first_name = first
.reserve_agent_nickname(&["alpha"])
.expect("reserve first agent name");
let first_id = ThreadId::new();
first.commit(first_id);
assert_eq!(first_name, "alpha");
let mut second = guards
.reserve_spawn_slot(None)
.expect("reserve second slot");
let second_name = second
.reserve_agent_nickname(&["alpha"])
.expect("name should be reused after pool reset");
assert_eq!(second_name, "alpha");
let active_agents = guards
.active_agents
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
assert_eq!(active_agents.nickname_reset_count, 1);
}
#[test]
fn released_nickname_stays_used_until_pool_reset() {
let guards = Arc::new(Guards::default());
let mut first = guards.reserve_spawn_slot(None).expect("reserve first slot");
let first_name = first
.reserve_agent_nickname(&["alpha"])
.expect("reserve first agent name");
let first_id = ThreadId::new();
first.commit(first_id);
assert_eq!(first_name, "alpha");
guards.release_spawned_thread(first_id);
let mut second = guards
.reserve_spawn_slot(None)
.expect("reserve second slot");
let second_name = second
.reserve_agent_nickname(&["alpha", "beta"])
.expect("released name should still be marked used");
assert_eq!(second_name, "beta");
let second_id = ThreadId::new();
second.commit(second_id);
guards.release_spawned_thread(second_id);
let mut third = guards.reserve_spawn_slot(None).expect("reserve third slot");
let third_name = third
.reserve_agent_nickname(&["alpha", "beta"])
.expect("pool reset should permit a duplicate");
assert!(third_name == "alpha" || third_name == "beta");
let active_agents = guards
.active_agents
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
assert_eq!(active_agents.nickname_reset_count, 1);
}
}