//go:build windows package plugin import ( "os/exec" "sync" "unsafe" "github.com/go-gost/core/logger" "golang.org/x/sys/windows" ) var ( jobOnce sync.Once job windows.Handle jobErr error ) func initJob() { handle, err := windows.CreateJobObject(nil, nil) if err != nil { jobErr = err logger.Default().Errorf("plugin: create job object: %v", err) return } info := windows.JOBOBJECT_EXTENDED_LIMIT_INFORMATION{ BasicLimitInformation: windows.JOBOBJECT_BASIC_LIMIT_INFORMATION{ LimitFlags: windows.JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE, }, } if _, err := windows.SetInformationJobObject( handle, windows.JobObjectExtendedLimitInformation, uintptr(unsafe.Pointer(&info)), uint32(unsafe.Sizeof(info)), ); err != nil { jobErr = err windows.CloseHandle(handle) logger.Default().Errorf("plugin: configure job object: %v", err) return } job = handle } // processAllAccess is PROCESS_ALL_ACCESS, needed to open the child for // AssignProcessToJobObject. const processAllAccess = windows.STANDARD_RIGHTS_REQUIRED | windows.SYNCHRONIZE | 0xffff func prepare(cmd *exec.Cmd) {} // attach assigns the started child to the shared job object whose // KILL_ON_JOB_CLOSE flag makes the OS terminate the child when the parent // process dies (even abruptly). Failure (e.g. the parent is already in a job) // is non-fatal: the child simply loses the die-with-parent guarantee. func attach(cmd *exec.Cmd) { if cmd.Process == nil { return } jobOnce.Do(initJob) if jobErr != nil { return } handle, err := windows.OpenProcess(processAllAccess, false, uint32(cmd.Process.Pid)) if err != nil { logger.Default().Errorf("plugin: open child process: %v", err) return } defer windows.CloseHandle(handle) if err := windows.AssignProcessToJobObject(job, handle); err != nil { logger.Default().Errorf("plugin: assign child to job object: %v", err) } }