mirror of
https://github.com/mickael-kerjean/filestash.git
synced 2026-10-19 16:14:39 +00:00
chore (3d): refactor 3d viewer
This commit is contained in:
@@ -39,6 +39,8 @@
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"dotm": "application/vnd.ms-word.template.macroEnabled.12",
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"dpkg": "application/dpkg-www-installer",
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"ds_store": "application/octet-stream",
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"dxf": "application/dxf",
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"dwg": "application/acad",
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"ear": "application/java-archive",
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"eot": "application/vnd.ms-fontobject",
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"eps": "application/postscript",
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+184
@@ -0,0 +1,184 @@
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// @ts-nocheck
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import {
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FileLoader,
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Loader,
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ShapePath
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} from './three.module.js';
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class FontLoader extends Loader {
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constructor( manager ) {
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super( manager );
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}
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load( url, onLoad, onProgress, onError ) {
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const scope = this;
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const loader = new FileLoader( this.manager );
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loader.setPath( this.path );
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loader.setRequestHeader( this.requestHeader );
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loader.setWithCredentials( this.withCredentials );
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loader.load( url, function ( text ) {
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const font = scope.parse( JSON.parse( text ) );
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if ( onLoad ) onLoad( font );
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}, onProgress, onError );
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}
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parse( json ) {
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return new Font( json );
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}
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}
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//
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class Font {
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constructor( data ) {
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this.isFont = true;
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this.type = 'Font';
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this.data = data;
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}
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generateShapes( text, size = 100 ) {
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const shapes = [];
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const paths = createPaths( text, size, this.data );
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for ( let p = 0, pl = paths.length; p < pl; p ++ ) {
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shapes.push( ...paths[ p ].toShapes() );
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}
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return shapes;
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}
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}
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function createPaths( text, size, data ) {
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const chars = Array.from( text );
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const scale = size / data.resolution;
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const line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
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const paths = [];
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let offsetX = 0, offsetY = 0;
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for ( let i = 0; i < chars.length; i ++ ) {
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const char = chars[ i ];
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if ( char === '\n' ) {
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offsetX = 0;
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offsetY -= line_height;
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} else {
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const ret = createPath( char, scale, offsetX, offsetY, data );
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offsetX += ret.offsetX;
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paths.push( ret.path );
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}
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}
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return paths;
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}
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function createPath( char, scale, offsetX, offsetY, data ) {
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const glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
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if ( ! glyph ) {
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console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
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return;
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}
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const path = new ShapePath();
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let x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
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if ( glyph.o ) {
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const outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
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for ( let i = 0, l = outline.length; i < l; ) {
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const action = outline[ i ++ ];
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switch ( action ) {
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case 'm': // moveTo
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x = outline[ i ++ ] * scale + offsetX;
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y = outline[ i ++ ] * scale + offsetY;
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path.moveTo( x, y );
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break;
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case 'l': // lineTo
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x = outline[ i ++ ] * scale + offsetX;
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y = outline[ i ++ ] * scale + offsetY;
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path.lineTo( x, y );
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break;
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case 'q': // quadraticCurveTo
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cpx = outline[ i ++ ] * scale + offsetX;
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cpy = outline[ i ++ ] * scale + offsetY;
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cpx1 = outline[ i ++ ] * scale + offsetX;
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cpy1 = outline[ i ++ ] * scale + offsetY;
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path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
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break;
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case 'b': // bezierCurveTo
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cpx = outline[ i ++ ] * scale + offsetX;
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cpy = outline[ i ++ ] * scale + offsetY;
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cpx1 = outline[ i ++ ] * scale + offsetX;
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cpy1 = outline[ i ++ ] * scale + offsetY;
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cpx2 = outline[ i ++ ] * scale + offsetX;
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cpy2 = outline[ i ++ ] * scale + offsetY;
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path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
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break;
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}
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}
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}
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return { offsetX: glyph.ha * scale, path: path };
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}
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export { FontLoader, Font };
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+919
@@ -0,0 +1,919 @@
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// @ts-nocheck
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import {
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Box3,
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Color,
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DoubleSide,
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Frustum,
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Matrix3,
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Matrix4,
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Vector2,
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Vector3,
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Vector4
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} from './three.module.js';
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class RenderableObject {
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constructor() {
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this.id = 0;
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this.object = null;
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this.z = 0;
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this.renderOrder = 0;
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}
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}
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//
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class RenderableFace {
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constructor() {
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this.id = 0;
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this.v1 = new RenderableVertex();
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this.v2 = new RenderableVertex();
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this.v3 = new RenderableVertex();
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this.normalModel = new Vector3();
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this.vertexNormalsModel = [ new Vector3(), new Vector3(), new Vector3() ];
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this.vertexNormalsLength = 0;
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this.color = new Color();
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this.material = null;
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this.uvs = [ new Vector2(), new Vector2(), new Vector2() ];
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this.z = 0;
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this.renderOrder = 0;
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}
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}
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//
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class RenderableVertex {
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constructor() {
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this.position = new Vector3();
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this.positionWorld = new Vector3();
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this.positionScreen = new Vector4();
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this.visible = true;
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}
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copy( vertex ) {
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this.positionWorld.copy( vertex.positionWorld );
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this.positionScreen.copy( vertex.positionScreen );
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}
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}
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//
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class RenderableLine {
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constructor() {
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this.id = 0;
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this.v1 = new RenderableVertex();
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this.v2 = new RenderableVertex();
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this.vertexColors = [ new Color(), new Color() ];
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this.material = null;
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this.z = 0;
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this.renderOrder = 0;
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}
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}
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//
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class RenderableSprite {
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constructor() {
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this.id = 0;
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this.object = null;
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this.x = 0;
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this.y = 0;
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this.z = 0;
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this.rotation = 0;
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this.scale = new Vector2();
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this.material = null;
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this.renderOrder = 0;
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}
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}
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//
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class Projector {
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constructor() {
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let _object, _objectCount, _objectPoolLength = 0,
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_vertex, _vertexCount, _vertexPoolLength = 0,
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_face, _faceCount, _facePoolLength = 0,
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_line, _lineCount, _linePoolLength = 0,
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_sprite, _spriteCount, _spritePoolLength = 0,
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_modelMatrix;
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const
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_renderData = { objects: [], lights: [], elements: [] },
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_vector3 = new Vector3(),
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_vector4 = new Vector4(),
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_clipBox = new Box3( new Vector3( - 1, - 1, - 1 ), new Vector3( 1, 1, 1 ) ),
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_boundingBox = new Box3(),
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_points3 = new Array( 3 ),
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_viewMatrix = new Matrix4(),
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_viewProjectionMatrix = new Matrix4(),
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_modelViewProjectionMatrix = new Matrix4(),
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_frustum = new Frustum(),
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_objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [];
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//
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function RenderList() {
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const normals = [];
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const colors = [];
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const uvs = [];
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let object = null;
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const normalMatrix = new Matrix3();
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function setObject( value ) {
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object = value;
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normalMatrix.getNormalMatrix( object.matrixWorld );
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normals.length = 0;
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colors.length = 0;
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uvs.length = 0;
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}
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function projectVertex( vertex ) {
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const position = vertex.position;
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const positionWorld = vertex.positionWorld;
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const positionScreen = vertex.positionScreen;
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positionWorld.copy( position ).applyMatrix4( _modelMatrix );
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positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
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const invW = 1 / positionScreen.w;
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positionScreen.x *= invW;
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positionScreen.y *= invW;
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positionScreen.z *= invW;
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vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&
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positionScreen.y >= - 1 && positionScreen.y <= 1 &&
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positionScreen.z >= - 1 && positionScreen.z <= 1;
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}
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function pushVertex( x, y, z ) {
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_vertex = getNextVertexInPool();
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_vertex.position.set( x, y, z );
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projectVertex( _vertex );
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}
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function pushNormal( x, y, z ) {
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normals.push( x, y, z );
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}
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function pushColor( r, g, b ) {
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colors.push( r, g, b );
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}
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function pushUv( x, y ) {
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uvs.push( x, y );
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}
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function checkTriangleVisibility( v1, v2, v3 ) {
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if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;
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_points3[ 0 ] = v1.positionScreen;
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_points3[ 1 ] = v2.positionScreen;
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_points3[ 2 ] = v3.positionScreen;
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return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );
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}
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function checkBackfaceCulling( v1, v2, v3 ) {
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return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
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( v2.positionScreen.y - v1.positionScreen.y ) -
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( v3.positionScreen.y - v1.positionScreen.y ) *
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( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
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}
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function pushLine( a, b ) {
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const v1 = _vertexPool[ a ];
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const v2 = _vertexPool[ b ];
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// Clip
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v1.positionScreen.copy( v1.position ).applyMatrix4( _modelViewProjectionMatrix );
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v2.positionScreen.copy( v2.position ).applyMatrix4( _modelViewProjectionMatrix );
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if ( clipLine( v1.positionScreen, v2.positionScreen ) === true ) {
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// Perform the perspective divide
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v1.positionScreen.multiplyScalar( 1 / v1.positionScreen.w );
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v2.positionScreen.multiplyScalar( 1 / v2.positionScreen.w );
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_line = getNextLineInPool();
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_line.id = object.id;
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_line.v1.copy( v1 );
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_line.v2.copy( v2 );
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_line.z = Math.max( v1.positionScreen.z, v2.positionScreen.z );
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_line.renderOrder = object.renderOrder;
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_line.material = object.material;
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if ( object.material.vertexColors ) {
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_line.vertexColors[ 0 ].fromArray( colors, a * 3 );
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_line.vertexColors[ 1 ].fromArray( colors, b * 3 );
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}
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_renderData.elements.push( _line );
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}
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}
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function pushTriangle( a, b, c, material ) {
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const v1 = _vertexPool[ a ];
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const v2 = _vertexPool[ b ];
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const v3 = _vertexPool[ c ];
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if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
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if ( material.side === DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
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_face = getNextFaceInPool();
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_face.id = object.id;
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_face.v1.copy( v1 );
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_face.v2.copy( v2 );
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_face.v3.copy( v3 );
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_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
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_face.renderOrder = object.renderOrder;
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// face normal
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_vector3.subVectors( v3.position, v2.position );
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_vector4.subVectors( v1.position, v2.position );
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_vector3.cross( _vector4 );
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_face.normalModel.copy( _vector3 );
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_face.normalModel.applyMatrix3( normalMatrix ).normalize();
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for ( let i = 0; i < 3; i ++ ) {
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const normal = _face.vertexNormalsModel[ i ];
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normal.fromArray( normals, arguments[ i ] * 3 );
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normal.applyMatrix3( normalMatrix ).normalize();
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const uv = _face.uvs[ i ];
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uv.fromArray( uvs, arguments[ i ] * 2 );
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}
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_face.vertexNormalsLength = 3;
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_face.material = material;
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||||
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if ( material.vertexColors ) {
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||||
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_face.color.fromArray( colors, a * 3 );
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}
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||||
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_renderData.elements.push( _face );
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||||
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}
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||||
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}
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return {
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setObject: setObject,
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projectVertex: projectVertex,
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checkTriangleVisibility: checkTriangleVisibility,
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checkBackfaceCulling: checkBackfaceCulling,
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pushVertex: pushVertex,
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||||
pushNormal: pushNormal,
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||||
pushColor: pushColor,
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||||
pushUv: pushUv,
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||||
pushLine: pushLine,
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||||
pushTriangle: pushTriangle
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};
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||||
|
||||
}
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||||
|
||||
const renderList = new RenderList();
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||||
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||||
function projectObject( object ) {
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if ( object.visible === false ) return;
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||||
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if ( object.isLight ) {
|
||||
|
||||
_renderData.lights.push( object );
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||||
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||||
} else if ( object.isMesh || object.isLine || object.isPoints ) {
|
||||
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||||
if ( object.material.visible === false ) return;
|
||||
if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;
|
||||
|
||||
addObject( object );
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||||
|
||||
} else if ( object.isSprite ) {
|
||||
|
||||
if ( object.material.visible === false ) return;
|
||||
if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;
|
||||
|
||||
addObject( object );
|
||||
|
||||
}
|
||||
|
||||
const children = object.children;
|
||||
|
||||
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
||||
|
||||
projectObject( children[ i ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function addObject( object ) {
|
||||
|
||||
_object = getNextObjectInPool();
|
||||
_object.id = object.id;
|
||||
_object.object = object;
|
||||
|
||||
_vector3.setFromMatrixPosition( object.matrixWorld );
|
||||
_vector3.applyMatrix4( _viewProjectionMatrix );
|
||||
_object.z = _vector3.z;
|
||||
_object.renderOrder = object.renderOrder;
|
||||
|
||||
_renderData.objects.push( _object );
|
||||
|
||||
}
|
||||
|
||||
this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
|
||||
|
||||
_faceCount = 0;
|
||||
_lineCount = 0;
|
||||
_spriteCount = 0;
|
||||
|
||||
_renderData.elements.length = 0;
|
||||
|
||||
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
|
||||
if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
|
||||
|
||||
_viewMatrix.copy( camera.matrixWorldInverse );
|
||||
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
|
||||
|
||||
_frustum.setFromProjectionMatrix( _viewProjectionMatrix );
|
||||
|
||||
//
|
||||
|
||||
_objectCount = 0;
|
||||
|
||||
_renderData.objects.length = 0;
|
||||
_renderData.lights.length = 0;
|
||||
|
||||
projectObject( scene );
|
||||
|
||||
if ( sortObjects === true ) {
|
||||
|
||||
_renderData.objects.sort( painterSort );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
const objects = _renderData.objects;
|
||||
|
||||
for ( let o = 0, ol = objects.length; o < ol; o ++ ) {
|
||||
|
||||
const object = objects[ o ].object;
|
||||
const geometry = object.geometry;
|
||||
|
||||
renderList.setObject( object );
|
||||
|
||||
_modelMatrix = object.matrixWorld;
|
||||
|
||||
_vertexCount = 0;
|
||||
|
||||
if ( object.isMesh ) {
|
||||
|
||||
let material = object.material;
|
||||
|
||||
const isMultiMaterial = Array.isArray( material );
|
||||
|
||||
const attributes = geometry.attributes;
|
||||
const groups = geometry.groups;
|
||||
|
||||
if ( attributes.position === undefined ) continue;
|
||||
|
||||
const positions = attributes.position.array;
|
||||
|
||||
for ( let i = 0, l = positions.length; i < l; i += 3 ) {
|
||||
|
||||
let x = positions[ i ];
|
||||
let y = positions[ i + 1 ];
|
||||
let z = positions[ i + 2 ];
|
||||
|
||||
const morphTargets = geometry.morphAttributes.position;
|
||||
|
||||
if ( morphTargets !== undefined ) {
|
||||
|
||||
const morphTargetsRelative = geometry.morphTargetsRelative;
|
||||
const morphInfluences = object.morphTargetInfluences;
|
||||
|
||||
for ( let t = 0, tl = morphTargets.length; t < tl; t ++ ) {
|
||||
|
||||
const influence = morphInfluences[ t ];
|
||||
|
||||
if ( influence === 0 ) continue;
|
||||
|
||||
const target = morphTargets[ t ];
|
||||
|
||||
if ( morphTargetsRelative ) {
|
||||
|
||||
x += target.getX( i / 3 ) * influence;
|
||||
y += target.getY( i / 3 ) * influence;
|
||||
z += target.getZ( i / 3 ) * influence;
|
||||
|
||||
} else {
|
||||
|
||||
x += ( target.getX( i / 3 ) - positions[ i ] ) * influence;
|
||||
y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence;
|
||||
z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
renderList.pushVertex( x, y, z );
|
||||
|
||||
}
|
||||
|
||||
if ( attributes.normal !== undefined ) {
|
||||
|
||||
const normals = attributes.normal.array;
|
||||
|
||||
for ( let i = 0, l = normals.length; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( attributes.color !== undefined ) {
|
||||
|
||||
const colors = attributes.color.array;
|
||||
|
||||
for ( let i = 0, l = colors.length; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( attributes.uv !== undefined ) {
|
||||
|
||||
const uvs = attributes.uv.array;
|
||||
|
||||
for ( let i = 0, l = uvs.length; i < l; i += 2 ) {
|
||||
|
||||
renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.index !== null ) {
|
||||
|
||||
const indices = geometry.index.array;
|
||||
|
||||
if ( groups.length > 0 ) {
|
||||
|
||||
for ( let g = 0; g < groups.length; g ++ ) {
|
||||
|
||||
const group = groups[ g ];
|
||||
|
||||
material = isMultiMaterial === true
|
||||
? object.material[ group.materialIndex ]
|
||||
: object.material;
|
||||
|
||||
if ( material === undefined ) continue;
|
||||
|
||||
for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
for ( let i = 0, l = indices.length; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
if ( groups.length > 0 ) {
|
||||
|
||||
for ( let g = 0; g < groups.length; g ++ ) {
|
||||
|
||||
const group = groups[ g ];
|
||||
|
||||
material = isMultiMaterial === true
|
||||
? object.material[ group.materialIndex ]
|
||||
: object.material;
|
||||
|
||||
if ( material === undefined ) continue;
|
||||
|
||||
for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushTriangle( i, i + 1, i + 2, material );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
for ( let i = 0, l = positions.length / 3; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushTriangle( i, i + 1, i + 2, material );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else if ( object.isLine ) {
|
||||
|
||||
_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
|
||||
|
||||
const attributes = geometry.attributes;
|
||||
|
||||
if ( attributes.position !== undefined ) {
|
||||
|
||||
const positions = attributes.position.array;
|
||||
|
||||
for ( let i = 0, l = positions.length; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
|
||||
|
||||
}
|
||||
|
||||
if ( attributes.color !== undefined ) {
|
||||
|
||||
const colors = attributes.color.array;
|
||||
|
||||
for ( let i = 0, l = colors.length; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.index !== null ) {
|
||||
|
||||
const indices = geometry.index.array;
|
||||
|
||||
for ( let i = 0, l = indices.length; i < l; i += 2 ) {
|
||||
|
||||
renderList.pushLine( indices[ i ], indices[ i + 1 ] );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
const step = object.isLineSegments ? 2 : 1;
|
||||
|
||||
for ( let i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
|
||||
|
||||
renderList.pushLine( i, i + 1 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else if ( object.isPoints ) {
|
||||
|
||||
_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
|
||||
|
||||
const attributes = geometry.attributes;
|
||||
|
||||
if ( attributes.position !== undefined ) {
|
||||
|
||||
const positions = attributes.position.array;
|
||||
|
||||
for ( let i = 0, l = positions.length; i < l; i += 3 ) {
|
||||
|
||||
_vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 );
|
||||
_vector4.applyMatrix4( _modelViewProjectionMatrix );
|
||||
|
||||
pushPoint( _vector4, object, camera );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else if ( object.isSprite ) {
|
||||
|
||||
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
|
||||
_vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );
|
||||
_vector4.applyMatrix4( _viewProjectionMatrix );
|
||||
|
||||
pushPoint( _vector4, object, camera );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( sortElements === true ) {
|
||||
|
||||
_renderData.elements.sort( painterSort );
|
||||
|
||||
}
|
||||
|
||||
return _renderData;
|
||||
|
||||
};
|
||||
|
||||
function pushPoint( _vector4, object, camera ) {
|
||||
|
||||
const invW = 1 / _vector4.w;
|
||||
|
||||
_vector4.z *= invW;
|
||||
|
||||
if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {
|
||||
|
||||
_sprite = getNextSpriteInPool();
|
||||
_sprite.id = object.id;
|
||||
_sprite.x = _vector4.x * invW;
|
||||
_sprite.y = _vector4.y * invW;
|
||||
_sprite.z = _vector4.z;
|
||||
_sprite.renderOrder = object.renderOrder;
|
||||
_sprite.object = object;
|
||||
|
||||
_sprite.rotation = object.rotation;
|
||||
|
||||
_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
|
||||
_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );
|
||||
|
||||
_sprite.material = object.material;
|
||||
|
||||
_renderData.elements.push( _sprite );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Pools
|
||||
|
||||
function getNextObjectInPool() {
|
||||
|
||||
if ( _objectCount === _objectPoolLength ) {
|
||||
|
||||
const object = new RenderableObject();
|
||||
_objectPool.push( object );
|
||||
_objectPoolLength ++;
|
||||
_objectCount ++;
|
||||
return object;
|
||||
|
||||
}
|
||||
|
||||
return _objectPool[ _objectCount ++ ];
|
||||
|
||||
}
|
||||
|
||||
function getNextVertexInPool() {
|
||||
|
||||
if ( _vertexCount === _vertexPoolLength ) {
|
||||
|
||||
const vertex = new RenderableVertex();
|
||||
_vertexPool.push( vertex );
|
||||
_vertexPoolLength ++;
|
||||
_vertexCount ++;
|
||||
return vertex;
|
||||
|
||||
}
|
||||
|
||||
return _vertexPool[ _vertexCount ++ ];
|
||||
|
||||
}
|
||||
|
||||
function getNextFaceInPool() {
|
||||
|
||||
if ( _faceCount === _facePoolLength ) {
|
||||
|
||||
const face = new RenderableFace();
|
||||
_facePool.push( face );
|
||||
_facePoolLength ++;
|
||||
_faceCount ++;
|
||||
return face;
|
||||
|
||||
}
|
||||
|
||||
return _facePool[ _faceCount ++ ];
|
||||
|
||||
|
||||
}
|
||||
|
||||
function getNextLineInPool() {
|
||||
|
||||
if ( _lineCount === _linePoolLength ) {
|
||||
|
||||
const line = new RenderableLine();
|
||||
_linePool.push( line );
|
||||
_linePoolLength ++;
|
||||
_lineCount ++;
|
||||
return line;
|
||||
|
||||
}
|
||||
|
||||
return _linePool[ _lineCount ++ ];
|
||||
|
||||
}
|
||||
|
||||
function getNextSpriteInPool() {
|
||||
|
||||
if ( _spriteCount === _spritePoolLength ) {
|
||||
|
||||
const sprite = new RenderableSprite();
|
||||
_spritePool.push( sprite );
|
||||
_spritePoolLength ++;
|
||||
_spriteCount ++;
|
||||
return sprite;
|
||||
|
||||
}
|
||||
|
||||
return _spritePool[ _spriteCount ++ ];
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function painterSort( a, b ) {
|
||||
|
||||
if ( a.renderOrder !== b.renderOrder ) {
|
||||
|
||||
return a.renderOrder - b.renderOrder;
|
||||
|
||||
} else if ( a.z !== b.z ) {
|
||||
|
||||
return b.z - a.z;
|
||||
|
||||
} else if ( a.id !== b.id ) {
|
||||
|
||||
return a.id - b.id;
|
||||
|
||||
} else {
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function clipLine( s1, s2 ) {
|
||||
|
||||
let alpha1 = 0, alpha2 = 1;
|
||||
|
||||
// Calculate the boundary coordinate of each vertex for the near and far clip planes,
|
||||
// Z = -1 and Z = +1, respectively.
|
||||
|
||||
const bc1near = s1.z + s1.w,
|
||||
bc2near = s2.z + s2.w,
|
||||
bc1far = - s1.z + s1.w,
|
||||
bc2far = - s2.z + s2.w;
|
||||
|
||||
if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
|
||||
|
||||
// Both vertices lie entirely within all clip planes.
|
||||
return true;
|
||||
|
||||
} else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) {
|
||||
|
||||
// Both vertices lie entirely outside one of the clip planes.
|
||||
return false;
|
||||
|
||||
} else {
|
||||
|
||||
// The line segment spans at least one clip plane.
|
||||
|
||||
if ( bc1near < 0 ) {
|
||||
|
||||
// v1 lies outside the near plane, v2 inside
|
||||
alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
|
||||
|
||||
} else if ( bc2near < 0 ) {
|
||||
|
||||
// v2 lies outside the near plane, v1 inside
|
||||
alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
|
||||
|
||||
}
|
||||
|
||||
if ( bc1far < 0 ) {
|
||||
|
||||
// v1 lies outside the far plane, v2 inside
|
||||
alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
|
||||
|
||||
} else if ( bc2far < 0 ) {
|
||||
|
||||
// v2 lies outside the far plane, v2 inside
|
||||
alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
|
||||
|
||||
}
|
||||
|
||||
if ( alpha2 < alpha1 ) {
|
||||
|
||||
// The line segment spans two boundaries, but is outside both of them.
|
||||
// (This can't happen when we're only clipping against just near/far but good
|
||||
// to leave the check here for future usage if other clip planes are added.)
|
||||
return false;
|
||||
|
||||
} else {
|
||||
|
||||
// Update the s1 and s2 vertices to match the clipped line segment.
|
||||
s1.lerp( s2, alpha1 );
|
||||
s2.lerp( s1, 1 - alpha2 );
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { RenderableObject, RenderableFace, RenderableVertex, RenderableLine, RenderableSprite, Projector };
|
||||
+3174
File diff suppressed because it is too large
Load Diff
+65
@@ -0,0 +1,65 @@
|
||||
/**
|
||||
* Text = 3D Text
|
||||
*
|
||||
* parameters = {
|
||||
* font: <THREE.Font>, // font
|
||||
*
|
||||
* size: <float>, // size of the text
|
||||
* depth: <float>, // thickness to extrude text
|
||||
* curveSegments: <int>, // number of points on the curves
|
||||
*
|
||||
* bevelEnabled: <bool>, // turn on bevel
|
||||
* bevelThickness: <float>, // how deep into text bevel goes
|
||||
* bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
|
||||
* bevelOffset: <float> // how far from text outline does bevel start
|
||||
* }
|
||||
*/
|
||||
|
||||
import {
|
||||
ExtrudeGeometry
|
||||
} from './three.module.js';
|
||||
|
||||
class TextGeometry extends ExtrudeGeometry {
|
||||
|
||||
constructor( text, parameters = {} ) {
|
||||
|
||||
const font = parameters.font;
|
||||
|
||||
if ( font === undefined ) {
|
||||
|
||||
super(); // generate default extrude geometry
|
||||
|
||||
} else {
|
||||
|
||||
const shapes = font.generateShapes( text, parameters.size );
|
||||
|
||||
// translate parameters to ExtrudeGeometry API
|
||||
|
||||
if ( parameters.depth === undefined && parameters.height !== undefined ) {
|
||||
|
||||
console.warn( 'THREE.TextGeometry: .height is now depreciated. Please use .depth instead' ); // @deprecated, r163
|
||||
|
||||
}
|
||||
|
||||
parameters.depth = parameters.depth !== undefined ?
|
||||
parameters.depth : parameters.height !== undefined ?
|
||||
parameters.height : 50;
|
||||
|
||||
// defaults
|
||||
|
||||
if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
|
||||
if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
|
||||
if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
|
||||
|
||||
super( shapes, parameters );
|
||||
|
||||
}
|
||||
|
||||
this.type = 'TextGeometry';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
export { TextGeometry };
|
||||
@@ -15,11 +15,11 @@ import { Rhino3dmLoader } from "../../../lib/vendor/three/3DMLoader.js";
|
||||
export default function({ $page, $menubar, mesh, refresh, mime }) {
|
||||
// setup the dom
|
||||
const renderer = new THREE.WebGLRenderer({ antialias: true, shadowMapEnabled: true });
|
||||
renderer.setSize($page.clientWidth, $page.clientHeight);
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
renderer.setClearColor(0xf5f5f5);
|
||||
renderer.shadowMap.enabled = true;
|
||||
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
||||
renderer.setClearColor(0xf5f5f5);
|
||||
renderer.setSize($page.clientWidth, $page.clientHeight);
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
$page.appendChild(renderer.domElement);
|
||||
|
||||
// center everything
|
||||
@@ -30,6 +30,7 @@ export default function({ $page, $menubar, mesh, refresh, mime }) {
|
||||
|
||||
// setup the scene, camera and controls
|
||||
const scene = new THREE.Scene();
|
||||
scene.background = new THREE.Color(0xf2f2f4);
|
||||
const camera = new THREE.PerspectiveCamera(
|
||||
45,
|
||||
$page.clientWidth / $page.clientHeight,
|
||||
@@ -37,15 +38,22 @@ export default function({ $page, $menubar, mesh, refresh, mime }) {
|
||||
maxDim * 1000,
|
||||
);
|
||||
const controls = new OrbitControls(camera, renderer.domElement);
|
||||
if (is2D(mime)) controls.enableRotate = false;
|
||||
controls.zoomToCursor = true;
|
||||
if (is2D(mime)) {
|
||||
controls.enableRotate = false;
|
||||
controls.mouseButtons = {
|
||||
LEFT: THREE.MOUSE.PAN,
|
||||
MIDDLE: THREE.MOUSE.DOLLY,
|
||||
RIGHT: THREE.MOUSE.ORBIT
|
||||
};
|
||||
}
|
||||
|
||||
scene.add(mesh);
|
||||
mesh.castShadow = true;
|
||||
mesh.receiveShadow = true;
|
||||
camera.position.set(center.x, center.y, center.z + maxDim * 1.8);
|
||||
camera.position.set(center.x, center.y, center.z + maxDim * (is2D(mime) ? 1.3 : 1.8));
|
||||
controls.target.copy(center);
|
||||
|
||||
// enable animation if present
|
||||
const mixer = new THREE.AnimationMixer(mesh);
|
||||
if (mesh.animations.length > 0) {
|
||||
const ICON = {
|
||||
@@ -83,7 +91,7 @@ export default function({ $page, $menubar, mesh, refresh, mime }) {
|
||||
}
|
||||
|
||||
export function is2D(mime) {
|
||||
return ["image/svg+xml"].indexOf(mime) !== -1;
|
||||
return ["image/svg+xml", "application/acad"].indexOf(mime) !== -1;
|
||||
}
|
||||
|
||||
export function getLoader(mime) {
|
||||
@@ -93,6 +101,7 @@ export function getLoader(mime) {
|
||||
return [
|
||||
new OBJLoader(),
|
||||
(obj) => {
|
||||
obj.name = "All";
|
||||
obj.traverse((child) => {
|
||||
if (child.isMesh) {
|
||||
child.material = new THREE.MeshPhongMaterial({
|
||||
@@ -130,30 +139,65 @@ export function getLoader(mime) {
|
||||
return new THREE.Mesh(geometry, material);
|
||||
}];
|
||||
case "image/svg+xml":
|
||||
return [new SVGLoader(), (obj) => {
|
||||
const createMaterial = (color, opacity = 1) => new THREE.MeshBasicMaterial({
|
||||
color: new THREE.Color().setStyle(color),
|
||||
opacity,
|
||||
transparent: true,
|
||||
side: THREE.DoubleSide,
|
||||
depthWrite: false,
|
||||
wireframe: false,
|
||||
});
|
||||
const threecolor = (color) => {
|
||||
if (color && color.substr && color.substr(0, 4) === "RGB(") {
|
||||
function componentToHex(c) {
|
||||
const hex = c.toString(16);
|
||||
return hex.length === 1 ? "0" + hex : hex;
|
||||
}
|
||||
const [r, g, b] = color.replace(/^RGB\(/, "").replace(/\)/, "").split(",").map((i) => parseInt(i));
|
||||
return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b);
|
||||
}
|
||||
return color;
|
||||
};
|
||||
return [new SVGLoader(), (data) => {
|
||||
const group = new THREE.Group();
|
||||
for (let i=0; i<obj.paths.length; i++) {
|
||||
const path = obj.paths[i];
|
||||
const material = new THREE.MeshBasicMaterial({
|
||||
color: path.color,
|
||||
side: THREE.DoubleSide,
|
||||
depthWrite: false
|
||||
});
|
||||
const shapes = SVGLoader.createShapes(path);
|
||||
for (let j=0; j<shapes.length; j++) {
|
||||
const shape = shapes[j];
|
||||
const geometry = new THREE.ShapeGeometry(shape);
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
group.add(mesh);
|
||||
group.name = "All";
|
||||
group.scale.y *= -1;
|
||||
let renderOrder = 0;
|
||||
for (const path of data.paths) {
|
||||
const fillColor = threecolor(path.userData.style.fill);
|
||||
if (fillColor !== undefined && fillColor !== "none") {
|
||||
const material = createMaterial(
|
||||
fillColor,
|
||||
path.userData.style.fillOpacity,
|
||||
);
|
||||
const shapes = SVGLoader.createShapes(path);
|
||||
for (const shape of shapes) {
|
||||
const mesh = new THREE.Mesh(
|
||||
new THREE.ShapeGeometry(shape),
|
||||
material,
|
||||
);
|
||||
mesh.renderOrder = renderOrder++;
|
||||
group.add(mesh);
|
||||
}
|
||||
}
|
||||
const strokeColor = threecolor(path.userData.style.stroke);
|
||||
if (strokeColor !== undefined && strokeColor !== "none") {
|
||||
const material = createMaterial(strokeColor);
|
||||
for (const subPath of path.subPaths) {
|
||||
const geometry = SVGLoader.pointsToStroke(subPath.getPoints(), path.userData.style);
|
||||
if (geometry) {
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.renderOrder = renderOrder++;
|
||||
group.add(mesh);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return group;
|
||||
}];
|
||||
case "application/fbx":
|
||||
return [new FBXLoader(), (obj) => {
|
||||
obj.traverse((child) => {
|
||||
// console.log(child);
|
||||
});
|
||||
obj.name = "All";
|
||||
return obj;
|
||||
}];
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user