chore (3d): refactor 3d viewer

This commit is contained in:
MickaelK
2025-01-05 15:10:09 +11:00
parent 24f3150c53
commit 8d27075ddb
6 changed files with 4412 additions and 24 deletions
+2
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@@ -39,6 +39,8 @@
"dotm": "application/vnd.ms-word.template.macroEnabled.12",
"dpkg": "application/dpkg-www-installer",
"ds_store": "application/octet-stream",
"dxf": "application/dxf",
"dwg": "application/acad",
"ear": "application/java-archive",
"eot": "application/vnd.ms-fontobject",
"eps": "application/postscript",
+184
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@@ -0,0 +1,184 @@
// @ts-nocheck
import {
FileLoader,
Loader,
ShapePath
} from './three.module.js';
class FontLoader extends Loader {
constructor( manager ) {
super( manager );
}
load( url, onLoad, onProgress, onError ) {
const scope = this;
const loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.setRequestHeader( this.requestHeader );
loader.setWithCredentials( this.withCredentials );
loader.load( url, function ( text ) {
const font = scope.parse( JSON.parse( text ) );
if ( onLoad ) onLoad( font );
}, onProgress, onError );
}
parse( json ) {
return new Font( json );
}
}
//
class Font {
constructor( data ) {
this.isFont = true;
this.type = 'Font';
this.data = data;
}
generateShapes( text, size = 100 ) {
const shapes = [];
const paths = createPaths( text, size, this.data );
for ( let p = 0, pl = paths.length; p < pl; p ++ ) {
shapes.push( ...paths[ p ].toShapes() );
}
return shapes;
}
}
function createPaths( text, size, data ) {
const chars = Array.from( text );
const scale = size / data.resolution;
const line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
const paths = [];
let offsetX = 0, offsetY = 0;
for ( let i = 0; i < chars.length; i ++ ) {
const char = chars[ i ];
if ( char === '\n' ) {
offsetX = 0;
offsetY -= line_height;
} else {
const ret = createPath( char, scale, offsetX, offsetY, data );
offsetX += ret.offsetX;
paths.push( ret.path );
}
}
return paths;
}
function createPath( char, scale, offsetX, offsetY, data ) {
const glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
if ( ! glyph ) {
console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
return;
}
const path = new ShapePath();
let x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
if ( glyph.o ) {
const outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
for ( let i = 0, l = outline.length; i < l; ) {
const action = outline[ i ++ ];
switch ( action ) {
case 'm': // moveTo
x = outline[ i ++ ] * scale + offsetX;
y = outline[ i ++ ] * scale + offsetY;
path.moveTo( x, y );
break;
case 'l': // lineTo
x = outline[ i ++ ] * scale + offsetX;
y = outline[ i ++ ] * scale + offsetY;
path.lineTo( x, y );
break;
case 'q': // quadraticCurveTo
cpx = outline[ i ++ ] * scale + offsetX;
cpy = outline[ i ++ ] * scale + offsetY;
cpx1 = outline[ i ++ ] * scale + offsetX;
cpy1 = outline[ i ++ ] * scale + offsetY;
path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
break;
case 'b': // bezierCurveTo
cpx = outline[ i ++ ] * scale + offsetX;
cpy = outline[ i ++ ] * scale + offsetY;
cpx1 = outline[ i ++ ] * scale + offsetX;
cpy1 = outline[ i ++ ] * scale + offsetY;
cpx2 = outline[ i ++ ] * scale + offsetX;
cpy2 = outline[ i ++ ] * scale + offsetY;
path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
break;
}
}
}
return { offsetX: glyph.ha * scale, path: path };
}
export { FontLoader, Font };
+919
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@@ -0,0 +1,919 @@
// @ts-nocheck
import {
Box3,
Color,
DoubleSide,
Frustum,
Matrix3,
Matrix4,
Vector2,
Vector3,
Vector4
} from './three.module.js';
class RenderableObject {
constructor() {
this.id = 0;
this.object = null;
this.z = 0;
this.renderOrder = 0;
}
}
//
class RenderableFace {
constructor() {
this.id = 0;
this.v1 = new RenderableVertex();
this.v2 = new RenderableVertex();
this.v3 = new RenderableVertex();
this.normalModel = new Vector3();
this.vertexNormalsModel = [ new Vector3(), new Vector3(), new Vector3() ];
this.vertexNormalsLength = 0;
this.color = new Color();
this.material = null;
this.uvs = [ new Vector2(), new Vector2(), new Vector2() ];
this.z = 0;
this.renderOrder = 0;
}
}
//
class RenderableVertex {
constructor() {
this.position = new Vector3();
this.positionWorld = new Vector3();
this.positionScreen = new Vector4();
this.visible = true;
}
copy( vertex ) {
this.positionWorld.copy( vertex.positionWorld );
this.positionScreen.copy( vertex.positionScreen );
}
}
//
class RenderableLine {
constructor() {
this.id = 0;
this.v1 = new RenderableVertex();
this.v2 = new RenderableVertex();
this.vertexColors = [ new Color(), new Color() ];
this.material = null;
this.z = 0;
this.renderOrder = 0;
}
}
//
class RenderableSprite {
constructor() {
this.id = 0;
this.object = null;
this.x = 0;
this.y = 0;
this.z = 0;
this.rotation = 0;
this.scale = new Vector2();
this.material = null;
this.renderOrder = 0;
}
}
//
class Projector {
constructor() {
let _object, _objectCount, _objectPoolLength = 0,
_vertex, _vertexCount, _vertexPoolLength = 0,
_face, _faceCount, _facePoolLength = 0,
_line, _lineCount, _linePoolLength = 0,
_sprite, _spriteCount, _spritePoolLength = 0,
_modelMatrix;
const
_renderData = { objects: [], lights: [], elements: [] },
_vector3 = new Vector3(),
_vector4 = new Vector4(),
_clipBox = new Box3( new Vector3( - 1, - 1, - 1 ), new Vector3( 1, 1, 1 ) ),
_boundingBox = new Box3(),
_points3 = new Array( 3 ),
_viewMatrix = new Matrix4(),
_viewProjectionMatrix = new Matrix4(),
_modelViewProjectionMatrix = new Matrix4(),
_frustum = new Frustum(),
_objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [];
//
function RenderList() {
const normals = [];
const colors = [];
const uvs = [];
let object = null;
const normalMatrix = new Matrix3();
function setObject( value ) {
object = value;
normalMatrix.getNormalMatrix( object.matrixWorld );
normals.length = 0;
colors.length = 0;
uvs.length = 0;
}
function projectVertex( vertex ) {
const position = vertex.position;
const positionWorld = vertex.positionWorld;
const positionScreen = vertex.positionScreen;
positionWorld.copy( position ).applyMatrix4( _modelMatrix );
positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
const invW = 1 / positionScreen.w;
positionScreen.x *= invW;
positionScreen.y *= invW;
positionScreen.z *= invW;
vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&
positionScreen.y >= - 1 && positionScreen.y <= 1 &&
positionScreen.z >= - 1 && positionScreen.z <= 1;
}
function pushVertex( x, y, z ) {
_vertex = getNextVertexInPool();
_vertex.position.set( x, y, z );
projectVertex( _vertex );
}
function pushNormal( x, y, z ) {
normals.push( x, y, z );
}
function pushColor( r, g, b ) {
colors.push( r, g, b );
}
function pushUv( x, y ) {
uvs.push( x, y );
}
function checkTriangleVisibility( v1, v2, v3 ) {
if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;
_points3[ 0 ] = v1.positionScreen;
_points3[ 1 ] = v2.positionScreen;
_points3[ 2 ] = v3.positionScreen;
return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );
}
function checkBackfaceCulling( v1, v2, v3 ) {
return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
( v2.positionScreen.y - v1.positionScreen.y ) -
( v3.positionScreen.y - v1.positionScreen.y ) *
( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
}
function pushLine( a, b ) {
const v1 = _vertexPool[ a ];
const v2 = _vertexPool[ b ];
// Clip
v1.positionScreen.copy( v1.position ).applyMatrix4( _modelViewProjectionMatrix );
v2.positionScreen.copy( v2.position ).applyMatrix4( _modelViewProjectionMatrix );
if ( clipLine( v1.positionScreen, v2.positionScreen ) === true ) {
// Perform the perspective divide
v1.positionScreen.multiplyScalar( 1 / v1.positionScreen.w );
v2.positionScreen.multiplyScalar( 1 / v2.positionScreen.w );
_line = getNextLineInPool();
_line.id = object.id;
_line.v1.copy( v1 );
_line.v2.copy( v2 );
_line.z = Math.max( v1.positionScreen.z, v2.positionScreen.z );
_line.renderOrder = object.renderOrder;
_line.material = object.material;
if ( object.material.vertexColors ) {
_line.vertexColors[ 0 ].fromArray( colors, a * 3 );
_line.vertexColors[ 1 ].fromArray( colors, b * 3 );
}
_renderData.elements.push( _line );
}
}
function pushTriangle( a, b, c, material ) {
const v1 = _vertexPool[ a ];
const v2 = _vertexPool[ b ];
const v3 = _vertexPool[ c ];
if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
if ( material.side === DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
_face = getNextFaceInPool();
_face.id = object.id;
_face.v1.copy( v1 );
_face.v2.copy( v2 );
_face.v3.copy( v3 );
_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
_face.renderOrder = object.renderOrder;
// face normal
_vector3.subVectors( v3.position, v2.position );
_vector4.subVectors( v1.position, v2.position );
_vector3.cross( _vector4 );
_face.normalModel.copy( _vector3 );
_face.normalModel.applyMatrix3( normalMatrix ).normalize();
for ( let i = 0; i < 3; i ++ ) {
const normal = _face.vertexNormalsModel[ i ];
normal.fromArray( normals, arguments[ i ] * 3 );
normal.applyMatrix3( normalMatrix ).normalize();
const uv = _face.uvs[ i ];
uv.fromArray( uvs, arguments[ i ] * 2 );
}
_face.vertexNormalsLength = 3;
_face.material = material;
if ( material.vertexColors ) {
_face.color.fromArray( colors, a * 3 );
}
_renderData.elements.push( _face );
}
}
return {
setObject: setObject,
projectVertex: projectVertex,
checkTriangleVisibility: checkTriangleVisibility,
checkBackfaceCulling: checkBackfaceCulling,
pushVertex: pushVertex,
pushNormal: pushNormal,
pushColor: pushColor,
pushUv: pushUv,
pushLine: pushLine,
pushTriangle: pushTriangle
};
}
const renderList = new RenderList();
function projectObject( object ) {
if ( object.visible === false ) return;
if ( object.isLight ) {
_renderData.lights.push( object );
} else if ( object.isMesh || object.isLine || object.isPoints ) {
if ( object.material.visible === false ) return;
if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;
addObject( object );
} else if ( object.isSprite ) {
if ( object.material.visible === false ) return;
if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;
addObject( object );
}
const children = object.children;
for ( let i = 0, l = children.length; i < l; i ++ ) {
projectObject( children[ i ] );
}
}
function addObject( object ) {
_object = getNextObjectInPool();
_object.id = object.id;
_object.object = object;
_vector3.setFromMatrixPosition( object.matrixWorld );
_vector3.applyMatrix4( _viewProjectionMatrix );
_object.z = _vector3.z;
_object.renderOrder = object.renderOrder;
_renderData.objects.push( _object );
}
this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
_faceCount = 0;
_lineCount = 0;
_spriteCount = 0;
_renderData.elements.length = 0;
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
_viewMatrix.copy( camera.matrixWorldInverse );
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
_frustum.setFromProjectionMatrix( _viewProjectionMatrix );
//
_objectCount = 0;
_renderData.objects.length = 0;
_renderData.lights.length = 0;
projectObject( scene );
if ( sortObjects === true ) {
_renderData.objects.sort( painterSort );
}
//
const objects = _renderData.objects;
for ( let o = 0, ol = objects.length; o < ol; o ++ ) {
const object = objects[ o ].object;
const geometry = object.geometry;
renderList.setObject( object );
_modelMatrix = object.matrixWorld;
_vertexCount = 0;
if ( object.isMesh ) {
let material = object.material;
const isMultiMaterial = Array.isArray( material );
const attributes = geometry.attributes;
const groups = geometry.groups;
if ( attributes.position === undefined ) continue;
const positions = attributes.position.array;
for ( let i = 0, l = positions.length; i < l; i += 3 ) {
let x = positions[ i ];
let y = positions[ i + 1 ];
let z = positions[ i + 2 ];
const morphTargets = geometry.morphAttributes.position;
if ( morphTargets !== undefined ) {
const morphTargetsRelative = geometry.morphTargetsRelative;
const morphInfluences = object.morphTargetInfluences;
for ( let t = 0, tl = morphTargets.length; t < tl; t ++ ) {
const influence = morphInfluences[ t ];
if ( influence === 0 ) continue;
const target = morphTargets[ t ];
if ( morphTargetsRelative ) {
x += target.getX( i / 3 ) * influence;
y += target.getY( i / 3 ) * influence;
z += target.getZ( i / 3 ) * influence;
} else {
x += ( target.getX( i / 3 ) - positions[ i ] ) * influence;
y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence;
z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence;
}
}
}
renderList.pushVertex( x, y, z );
}
if ( attributes.normal !== undefined ) {
const normals = attributes.normal.array;
for ( let i = 0, l = normals.length; i < l; i += 3 ) {
renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
}
}
if ( attributes.color !== undefined ) {
const colors = attributes.color.array;
for ( let i = 0, l = colors.length; i < l; i += 3 ) {
renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
}
}
if ( attributes.uv !== undefined ) {
const uvs = attributes.uv.array;
for ( let i = 0, l = uvs.length; i < l; i += 2 ) {
renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );
}
}
if ( geometry.index !== null ) {
const indices = geometry.index.array;
if ( groups.length > 0 ) {
for ( let g = 0; g < groups.length; g ++ ) {
const group = groups[ g ];
material = isMultiMaterial === true
? object.material[ group.materialIndex ]
: object.material;
if ( material === undefined ) continue;
for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {
renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
}
}
} else {
for ( let i = 0, l = indices.length; i < l; i += 3 ) {
renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
}
}
} else {
if ( groups.length > 0 ) {
for ( let g = 0; g < groups.length; g ++ ) {
const group = groups[ g ];
material = isMultiMaterial === true
? object.material[ group.materialIndex ]
: object.material;
if ( material === undefined ) continue;
for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {
renderList.pushTriangle( i, i + 1, i + 2, material );
}
}
} else {
for ( let i = 0, l = positions.length / 3; i < l; i += 3 ) {
renderList.pushTriangle( i, i + 1, i + 2, material );
}
}
}
} else if ( object.isLine ) {
_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
const attributes = geometry.attributes;
if ( attributes.position !== undefined ) {
const positions = attributes.position.array;
for ( let i = 0, l = positions.length; i < l; i += 3 ) {
renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
}
if ( attributes.color !== undefined ) {
const colors = attributes.color.array;
for ( let i = 0, l = colors.length; i < l; i += 3 ) {
renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
}
}
if ( geometry.index !== null ) {
const indices = geometry.index.array;
for ( let i = 0, l = indices.length; i < l; i += 2 ) {
renderList.pushLine( indices[ i ], indices[ i + 1 ] );
}
} else {
const step = object.isLineSegments ? 2 : 1;
for ( let i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
renderList.pushLine( i, i + 1 );
}
}
}
} else if ( object.isPoints ) {
_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
const attributes = geometry.attributes;
if ( attributes.position !== undefined ) {
const positions = attributes.position.array;
for ( let i = 0, l = positions.length; i < l; i += 3 ) {
_vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 );
_vector4.applyMatrix4( _modelViewProjectionMatrix );
pushPoint( _vector4, object, camera );
}
}
} else if ( object.isSprite ) {
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
_vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );
_vector4.applyMatrix4( _viewProjectionMatrix );
pushPoint( _vector4, object, camera );
}
}
if ( sortElements === true ) {
_renderData.elements.sort( painterSort );
}
return _renderData;
};
function pushPoint( _vector4, object, camera ) {
const invW = 1 / _vector4.w;
_vector4.z *= invW;
if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {
_sprite = getNextSpriteInPool();
_sprite.id = object.id;
_sprite.x = _vector4.x * invW;
_sprite.y = _vector4.y * invW;
_sprite.z = _vector4.z;
_sprite.renderOrder = object.renderOrder;
_sprite.object = object;
_sprite.rotation = object.rotation;
_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );
_sprite.material = object.material;
_renderData.elements.push( _sprite );
}
}
// Pools
function getNextObjectInPool() {
if ( _objectCount === _objectPoolLength ) {
const object = new RenderableObject();
_objectPool.push( object );
_objectPoolLength ++;
_objectCount ++;
return object;
}
return _objectPool[ _objectCount ++ ];
}
function getNextVertexInPool() {
if ( _vertexCount === _vertexPoolLength ) {
const vertex = new RenderableVertex();
_vertexPool.push( vertex );
_vertexPoolLength ++;
_vertexCount ++;
return vertex;
}
return _vertexPool[ _vertexCount ++ ];
}
function getNextFaceInPool() {
if ( _faceCount === _facePoolLength ) {
const face = new RenderableFace();
_facePool.push( face );
_facePoolLength ++;
_faceCount ++;
return face;
}
return _facePool[ _faceCount ++ ];
}
function getNextLineInPool() {
if ( _lineCount === _linePoolLength ) {
const line = new RenderableLine();
_linePool.push( line );
_linePoolLength ++;
_lineCount ++;
return line;
}
return _linePool[ _lineCount ++ ];
}
function getNextSpriteInPool() {
if ( _spriteCount === _spritePoolLength ) {
const sprite = new RenderableSprite();
_spritePool.push( sprite );
_spritePoolLength ++;
_spriteCount ++;
return sprite;
}
return _spritePool[ _spriteCount ++ ];
}
//
function painterSort( a, b ) {
if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} else if ( a.z !== b.z ) {
return b.z - a.z;
} else if ( a.id !== b.id ) {
return a.id - b.id;
} else {
return 0;
}
}
function clipLine( s1, s2 ) {
let alpha1 = 0, alpha2 = 1;
// Calculate the boundary coordinate of each vertex for the near and far clip planes,
// Z = -1 and Z = +1, respectively.
const bc1near = s1.z + s1.w,
bc2near = s2.z + s2.w,
bc1far = - s1.z + s1.w,
bc2far = - s2.z + s2.w;
if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
// Both vertices lie entirely within all clip planes.
return true;
} else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) {
// Both vertices lie entirely outside one of the clip planes.
return false;
} else {
// The line segment spans at least one clip plane.
if ( bc1near < 0 ) {
// v1 lies outside the near plane, v2 inside
alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
} else if ( bc2near < 0 ) {
// v2 lies outside the near plane, v1 inside
alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
}
if ( bc1far < 0 ) {
// v1 lies outside the far plane, v2 inside
alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
} else if ( bc2far < 0 ) {
// v2 lies outside the far plane, v2 inside
alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
}
if ( alpha2 < alpha1 ) {
// The line segment spans two boundaries, but is outside both of them.
// (This can't happen when we're only clipping against just near/far but good
// to leave the check here for future usage if other clip planes are added.)
return false;
} else {
// Update the s1 and s2 vertices to match the clipped line segment.
s1.lerp( s2, alpha1 );
s2.lerp( s1, 1 - alpha2 );
return true;
}
}
}
}
}
export { RenderableObject, RenderableFace, RenderableVertex, RenderableLine, RenderableSprite, Projector };
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/**
* Text = 3D Text
*
* parameters = {
* font: <THREE.Font>, // font
*
* size: <float>, // size of the text
* depth: <float>, // thickness to extrude text
* curveSegments: <int>, // number of points on the curves
*
* bevelEnabled: <bool>, // turn on bevel
* bevelThickness: <float>, // how deep into text bevel goes
* bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
* bevelOffset: <float> // how far from text outline does bevel start
* }
*/
import {
ExtrudeGeometry
} from './three.module.js';
class TextGeometry extends ExtrudeGeometry {
constructor( text, parameters = {} ) {
const font = parameters.font;
if ( font === undefined ) {
super(); // generate default extrude geometry
} else {
const shapes = font.generateShapes( text, parameters.size );
// translate parameters to ExtrudeGeometry API
if ( parameters.depth === undefined && parameters.height !== undefined ) {
console.warn( 'THREE.TextGeometry: .height is now depreciated. Please use .depth instead' ); // @deprecated, r163
}
parameters.depth = parameters.depth !== undefined ?
parameters.depth : parameters.height !== undefined ?
parameters.height : 50;
// defaults
if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
super( shapes, parameters );
}
this.type = 'TextGeometry';
}
}
export { TextGeometry };
@@ -15,11 +15,11 @@ import { Rhino3dmLoader } from "../../../lib/vendor/three/3DMLoader.js";
export default function({ $page, $menubar, mesh, refresh, mime }) {
// setup the dom
const renderer = new THREE.WebGLRenderer({ antialias: true, shadowMapEnabled: true });
renderer.setSize($page.clientWidth, $page.clientHeight);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setClearColor(0xf5f5f5);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.setClearColor(0xf5f5f5);
renderer.setSize($page.clientWidth, $page.clientHeight);
renderer.setPixelRatio(window.devicePixelRatio);
$page.appendChild(renderer.domElement);
// center everything
@@ -30,6 +30,7 @@ export default function({ $page, $menubar, mesh, refresh, mime }) {
// setup the scene, camera and controls
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xf2f2f4);
const camera = new THREE.PerspectiveCamera(
45,
$page.clientWidth / $page.clientHeight,
@@ -37,15 +38,22 @@ export default function({ $page, $menubar, mesh, refresh, mime }) {
maxDim * 1000,
);
const controls = new OrbitControls(camera, renderer.domElement);
if (is2D(mime)) controls.enableRotate = false;
controls.zoomToCursor = true;
if (is2D(mime)) {
controls.enableRotate = false;
controls.mouseButtons = {
LEFT: THREE.MOUSE.PAN,
MIDDLE: THREE.MOUSE.DOLLY,
RIGHT: THREE.MOUSE.ORBIT
};
}
scene.add(mesh);
mesh.castShadow = true;
mesh.receiveShadow = true;
camera.position.set(center.x, center.y, center.z + maxDim * 1.8);
camera.position.set(center.x, center.y, center.z + maxDim * (is2D(mime) ? 1.3 : 1.8));
controls.target.copy(center);
// enable animation if present
const mixer = new THREE.AnimationMixer(mesh);
if (mesh.animations.length > 0) {
const ICON = {
@@ -83,7 +91,7 @@ export default function({ $page, $menubar, mesh, refresh, mime }) {
}
export function is2D(mime) {
return ["image/svg+xml"].indexOf(mime) !== -1;
return ["image/svg+xml", "application/acad"].indexOf(mime) !== -1;
}
export function getLoader(mime) {
@@ -93,6 +101,7 @@ export function getLoader(mime) {
return [
new OBJLoader(),
(obj) => {
obj.name = "All";
obj.traverse((child) => {
if (child.isMesh) {
child.material = new THREE.MeshPhongMaterial({
@@ -130,30 +139,65 @@ export function getLoader(mime) {
return new THREE.Mesh(geometry, material);
}];
case "image/svg+xml":
return [new SVGLoader(), (obj) => {
const createMaterial = (color, opacity = 1) => new THREE.MeshBasicMaterial({
color: new THREE.Color().setStyle(color),
opacity,
transparent: true,
side: THREE.DoubleSide,
depthWrite: false,
wireframe: false,
});
const threecolor = (color) => {
if (color && color.substr && color.substr(0, 4) === "RGB(") {
function componentToHex(c) {
const hex = c.toString(16);
return hex.length === 1 ? "0" + hex : hex;
}
const [r, g, b] = color.replace(/^RGB\(/, "").replace(/\)/, "").split(",").map((i) => parseInt(i));
return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b);
}
return color;
};
return [new SVGLoader(), (data) => {
const group = new THREE.Group();
for (let i=0; i<obj.paths.length; i++) {
const path = obj.paths[i];
const material = new THREE.MeshBasicMaterial({
color: path.color,
side: THREE.DoubleSide,
depthWrite: false
});
const shapes = SVGLoader.createShapes(path);
for (let j=0; j<shapes.length; j++) {
const shape = shapes[j];
const geometry = new THREE.ShapeGeometry(shape);
const mesh = new THREE.Mesh(geometry, material);
group.add(mesh);
group.name = "All";
group.scale.y *= -1;
let renderOrder = 0;
for (const path of data.paths) {
const fillColor = threecolor(path.userData.style.fill);
if (fillColor !== undefined && fillColor !== "none") {
const material = createMaterial(
fillColor,
path.userData.style.fillOpacity,
);
const shapes = SVGLoader.createShapes(path);
for (const shape of shapes) {
const mesh = new THREE.Mesh(
new THREE.ShapeGeometry(shape),
material,
);
mesh.renderOrder = renderOrder++;
group.add(mesh);
}
}
const strokeColor = threecolor(path.userData.style.stroke);
if (strokeColor !== undefined && strokeColor !== "none") {
const material = createMaterial(strokeColor);
for (const subPath of path.subPaths) {
const geometry = SVGLoader.pointsToStroke(subPath.getPoints(), path.userData.style);
if (geometry) {
const mesh = new THREE.Mesh(geometry, material);
mesh.renderOrder = renderOrder++;
group.add(mesh);
}
}
}
}
return group;
}];
case "application/fbx":
return [new FBXLoader(), (obj) => {
obj.traverse((child) => {
// console.log(child);
});
obj.name = "All";
return obj;
}];
default: