Adds goquery.Text(s, *TextOptions), a package-level counterpart to the
Selection.Text method that gives control over how the text of distinct
text nodes is joined (Separator), whether each node is trimmed of
surrounding whitespace (Trim), and which text nodes are included (Keep).
This covers the common need to extract clean, readable text from a
document - for example joining fragments with a space and dropping the
text of script/style elements - without hand-rolling a node walk.
Passing a nil TextOptions keeps the behaviour identical to Selection.Text.
Includes tests and a runnable example.
Attr was a 4-line wrapper around getAttributeValue, which itself was
a 6-line wrapper around getAttributePtr.
This commit inlines getAttributeValue into Attr and
have AttrOr delegate to Attr. Drops a layer of indirection and one
helper function; both methods get shorter and the empty-selection
check lives in one place.
WrapHtml, WrapInnerHtml, and eachNodeHtml each open-coded the same
lookup-or-parse-and-store sequence against a map[string][]*html.Node
keyed by the context node's name. Extract that 4-line sequence into
a tiny cachedParseHtmlWithContext(cache, htmlStr, context) helper; each call
site becomes a linear, closure-free loop and the only duplicated bit (the cache
lookup) lives in one place.
winnow only ever reads sel.Nodes; the *Selection parameter was
incidental. Change its signature to winnow(nodes []*html.Node, ...)
and update its three callers (FilterMatcher, NotMatcher,
filterAndPush). filterAndPush no longer needs to fabricate a
throwaway Selection to satisfy the call.
While this change has o measurable runtime effect, it simplifies the code a bit,
by making winnow's signature clearer, and removes a now-useless line and its
associated comment in filterAndPush
parseHtml and parseHtmlWithContext duplicated the ParseFragment call,
the error check, and the panic message. parseHtml only differed by
passing a synthetic ElementNode as the context.
This commit simply delegates parseHtml to parseHtmlWithContext.
Move the "stop at first match" optimization out of HasMatcher and into
singleMatcher, where it can be reused elsewhere.
singleMatcher now implements MatchFirst, which calls the underlying
Matcher's MatchFirst if it provides one (cascadia-compiled matchers all
do), otherwise falls back to MatchAll and returns its first element.
singleMatcher.MatchAll wraps MatchFirst's result in a single-item slice
to respect the Matcher interface, so external SingleMatcher() users get
the slice signature while internal callers can avoid that allocation.
HasMatcher now constructs a singleMatcher directly to call MatchFirst
without a type assertion, removing the duplicated probe branch.
A Selection's Nodes field is exported, so callers can build a selection that
holds the same node more than once. Add a regression test asserting that
Children, ChildrenFiltered and Contents deduplicate the shared child set
rather than returning it once per duplicate source node.
Empty() collected the removed children into a nil slice grown via append,
forcing a series of grow-and-double reallocations proportional to the number
of children.
This commit walks the children once up front to count them, then allocate the
result slice at its final capacity before the removal loop.
The count pass is a cheap, branch-predicted pointer walk that replaces several
slice reallocations with a single allocation.
benchstat (-benchtime=2000x, count=10):
| old | new |
| allocs | allocs vs base |
Empty10-8 | 3.000 | 2.000 -33.33% |
Empty100-8 | 6.000 | 2.000 -66.67% |
Empty1000-8 | 9.000 | 2.000 -77.78% |
B/op: -47% / -56% / -53%
sec/op: Empty10 -53%, Empty100 -58%, Empty1000 ~ (noise)
HasMatcher only needs to know whether a child subtree contains a match,
but it tested len(m.MatchAll(c)) > 0 after wrapping the matcher with
SingleMatcher. SingleMatcher.MatchAll computes MatchFirst internally and
then wraps the result in a throwaway []*html.Node{node}, allocating a
one-element slice per matching child subtree just to check a boolean.
When the matcher exposes MatchFirst, probe it directly and test the returned
node against nil, avoiding the allocation entirely. This is the same trick
already used in SingleMatcher.MatchAll, just applied at the HasMatcher call
site so the intermediate slice is never built in the first place. The
SingleMatcher path is kept as a fallback for matchers that don't implement
MatchFirst.
benchstat (count=10):
| before | after |
| sec/op | sec/op vs base|
Has-8 | 2.675µ ± 17% | 2.208µ ± 17% -17.47%|
| before | after |
| B/op | B/op vs base |
Has-8 | 360.0 ± 0% | 240.0 ± 0% -33.33% |
| before | after |
|allocs/op | allocs/op vs base |
Has-8 | 20.00 ± 0% | 6.000 ± 0% -70.00% |
getParentNodes ran through mapNodes with a callback that allocated a
throwaway one-element []*html.Node{n.Parent} for every source node. Since
sibling nodes share the same parent, almost all of those slices were
immediately discarded as duplicates.
This commit collects the parents directly in a single loop, deduplicating via a
set as we go, so no per-node slice is allocated.
benchstat (count=10, all p=0.000):
| before | after |
| sec/op | sec/op vs base |
Parent-8 | 38.54µ ± 21%| 17.49µ ± 14% -54.63% |
ParentFiltered-8 | 46.57µ ± 13%| 20.91µ ± 24% -55.09% |
| before | after |
| B/op | B/op vs base |
Parent-8 | 13.24Ki ± 0%| 10.28Ki ± 0% -22.36% |
ParentFiltered-8 | 13.49Ki ± 0%| 10.58Ki ± 0% -21.60% |
| before | after |
| allocs/op | allocs/op vs base |
Parent-8 | 384.0 ± 0% | 10.00 ± 0% -97.40% |
ParentFiltered-8 | 392.0 ± 0% | 19.00 ± 0% -95.15% |
For the sibling types that collect every match (siblingAll,
siblingAllIncludingNonElements, siblingPrevAll, siblingNextAll), do a
cheap first-pass pointer walk to count the matches, then make the result
slice with that exact capacity. This removes the repeated append-driven
slice growth that dominated allocations on these hot traversal paths.
The Until cases are left untouched because counting would require running
the user predicate twice, and the single-result Next/Prev cases have
nothing to presize.
This drives Children/Contents/Siblings/Next*/Prev* through fewer
allocations:
allocs/op vs base B/op vs base
Siblings -57.23% -9.23%
SiblingsFiltered -54.49% -8.94%
NextAll -59.82% -10.04%
NextAllFiltered -55.83% -9.65%
PrevAll -55.32% -10.66%
PrevAllFiltered -52.53% -10.40%
ChildrenFiltered -15.38% -6.45%
Contents -7.69% -1.73%
geomean -25.07% -3.88%
The Until and single Next/Prev benchmarks are unchanged (bit-identical
allocs/op), confirming the count pre-pass only touches the collect-all
paths.
The quite verbose comment on top of the change is there so that future
generations won't waste time wondering why this weird loop is here.
BenchmarkAddNodesBig (DocW().Find("li") duplicated to ~1500 nodes,
then AddNodes onto an empty selection), -count=20:
sec/op B/op allocs/op
before 214.3µs ±12% 27.58Ki ±0% 24
after 104.8µs ±24% 45.24Ki ±0% 16
-51% +64% -33%
The B/op increase is the cost of presizing the map to its final
capacity in one shot rather than letting the runtime grow it
through smaller bucket arrays (which are freed but counted in
total bytes allocated). Peak resident memory is comparable.
Has(selector) and HasMatcher(m) used to call
s.document.Find(selector)/FindMatcher(m), materializing every matching
descendant in the entire document, then iterate s.Nodes x matchedNodes x
treeDepth via nodeContains to keep the elements that contain one.
This commit probes each selection node's subtree directly with SingleMatcher, which
short-circuits on the first descendant match.
BenchmarkHas (DocW().Find("h2").Has(".editsection")), -count=10:
sec/op B/op
before 61.97µs 744 B
after 3.33µs 360 B
-94.6% -51.6%