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Update README.md
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@@ -29,7 +29,8 @@ It provides **fast, ordered and error-checked** delivery of streams over **UDP**
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1. Optimized for **Realtime Multiplayer Games, Audio/Video Streaming**.
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1. Compatible with [skywind3000's](https://github.com/skywind3000) C version with language specific optimizations.
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1. **Cache friendly** and **Memory optimized** design, offers extremely **High Performance** core.
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1. Compatible with [net.Conn](https://golang.org/pkg/net/#Conn) and [net.Listener](https://golang.org/pkg/net/#Listener), easy to use.
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1. Handles **>5K concurrent connections** on a single commodity server.
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1. Compatible with [net.Conn](https://golang.org/pkg/net/#Conn) and [net.Listener](https://golang.org/pkg/net/#Listener), a drop-in replacement for **net.TCPConn**.
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1. [FEC(Forward Error Correction)](https://en.wikipedia.org/wiki/Forward_error_correction) Support with [Reed-Solomon Codes](https://en.wikipedia.org/wiki/Reed%E2%80%93Solomon_error_correction)
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1. Packet level encryption support with [AES](https://en.wikipedia.org/wiki/Advanced_Encryption_Standard), [TEA](https://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm), [3DES](https://en.wikipedia.org/wiki/Triple_DES), [Blowfish](https://en.wikipedia.org/wiki/Blowfish_(cipher)), [Cast5](https://en.wikipedia.org/wiki/CAST-128), [Salsa20]( https://en.wikipedia.org/wiki/Salsa20), etc. in [CFB](https://en.wikipedia.org/wiki/Block_cipher_mode_of_operation#Cipher_Feedback_.28CFB.29) mode.
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1. **O(1) goroutines** created for the entire server application, minimized goroutine context switch.
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