21pages 392188596c fix(video): improve clarity after scrolling by re-encoding static frames (#16128)
* fix(video): re-encode static frames for up to 10 seconds to improve clarity

Signed-off-by: 21pages <sunboeasy@gmail.com>

fix(video): limit static re-encoding to 300 frames instead of 10 seconds

Signed-off-by: 21pages <sunboeasy@gmail.com>

refactor(video): move static frame refresh into a dedicated module

Signed-off-by: 21pages <sunboeasy@gmail.com>

fix(video): preserve stuck-encoder detection state across static repeats

test(video): cover cached texture lifetime across capture restarts

fix(video): reduce static re-encoding limit to 100 frames

fix(qos): lower qos_trace logging to trace level

Signed-off-by: 21pages <sunboeasy@gmail.com>

fix(video): skip static frame re-encoding for AV1

perf(video): reuse VRAM encoder input for static refresh

Remove the DXGI repeat texture cache and use hwcodec's repeat entry point to avoid copying each captured frame. Isolate static refresh failures, pause after three errors, and resume after a real frame is sent successfully.

Cover cached input ownership, repeat failure recovery, refresh limits, and normal encoder failover with regression tests.

fix(vram): ignore cached SDK codec backends

chore(deps): temporarily use hwcodec re-encode branch

perf(video): wait 200ms before starting static refresh

chore(deps): update hwcodec for FFI exception handling

chore(deps): update hwcodec to 0.8.0

perf(video): start static refresh after 100ms

chore(deps): update hwcodec for exception-safe cleanup

chore(deps): update hwcodec for device-loss handling and noexcept FFI

chore(deps): update hwcodec to bbfc306

chore(qos): remove verbose diagnostics while retaining trace logs

* update hwcodec

Signed-off-by: 21pages <sunboeasy@gmail.com>

* refactor(scrap): keep repeat encoding in the vram module

* perf(vram): avoid intermediate frame vectors

  - Drain normal and repeated encode output into protobuf messages.
  - Cover null-texture encoding failures.
  - Clarify the count-based static refresh budget.
  - Update hwcodec to fix RAM decode buffers on resolution changes.

Signed-off-by: 21pages <sunboeasy@gmail.com>

* fix(scrap): preserve hardware encoder error codes

* test(video): remove uptime dependency from static refresh tests

* feat(video): configure static repeat limits by codec and quality

* fix(video): exempt VPx and AV1 from static repeat failure limit

* fix(video): count only successful static repeat frames

* fix(video): refine static repeat scheduling and VPx frame handling

Allow static refinement after a VP8/VP9 captured frame produces no output
without enabling it after a genuine encoding error. Carry this distinction
alongside the send result so the latest cached frame can still be sent when
capture becomes idle.

Keep VP8/VP9 repeats at a minimum of 100ms. Other codecs wait at least 100ms
initially, then follow the QoS frame interval aligned with the capture loop.
Use four quality bands, with VP8/VP9 limits of 30/20/20/0 and the tuned
H264/H265 limits. Include only production behavior and regression tests.

Validation: 16 static_refresh tests passed with hwcodec,vram,flutter enabled,
covering latest-frame recovery, genuine errors, timing, and repeat budgets.

* fix(video): tune static repeat limits by codec and backend

Use the measured obvious-improvement checkpoints for VP8/VP9 and separate
NVENC, QSV, and AMF H.264/HEVC limits for each quality tier. The checkpoints
recover 80% of the observed error improvement across the tested inputs.

Resolve the hardware backend from EncoderCfg during StaticRefresh
construction, including the VRAM adapter vendor. Keep the existing limits
for other hardware backends.

Validation: 19 static_refresh tests passed with hwcodec,vram,flutter.
The repeat measurements cover 192 series with no encode/decode errors.

* fix(video): refine static refresh budgets and cap repeat FPS

Add VideoToolbox HEVC budgets and tune quality bands from repeat-frame comparisons. Cap static refresh at 30 FPS and use the speed preset consistently at quality 0.5.

* remove unused variables

Signed-off-by: 21pages <sunboeasy@gmail.com>

* fix(video): repair static refresh tests and throttle repeat logs

---------

Signed-off-by: 21pages <sunboeasy@gmail.com>
2026-10-15 20:17:49 +08:00
2026-06-18 22:37:15 +08:00
2026-10-14 16:31:58 +08:00
2026-10-12 17:08:40 +08:00
2026-09-22 16:12:11 +08:00
2025-03-14 00:21:05 +08:00
2026-10-12 17:08:40 +08:00
2021-08-05 11:27:56 +08:00
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RustDesk - Your remote desktop
Build • Docker • Structure • Screenshots
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Caution

Misuse Disclaimer:
The developers of RustDesk do not condone or support any unethical or illegal use of this software. Misuse, such as unauthorized access, control or invasion of privacy, is strictly against our guidelines. The authors are not responsible for any misuse of the application.

Chat with us: Discord | Twitter | Reddit | YouTube

RustDesk Server Pro

Yet another remote desktop solution, written in Rust. Works out of the box with no configuration required. You have full control of your data, with no concerns about security. You can use our rendezvous/relay server, set up your own, or write your own rendezvous/relay server.

image

RustDesk welcomes contribution from everyone. See CONTRIBUTING.md for help getting started.

FAQ

BINARY DOWNLOAD

NIGHTLY BUILD

Get it on F-Droid Get it on Flathub

Dependencies

Desktop versions use Flutter or Sciter (deprecated) for GUI. This tutorial is for Sciter only, since it is easier and more friendly to start. Check out our CI for building the Flutter version.

Please download Sciter dynamic library yourself.

Windows | Linux | macOS

Raw Steps to build

  • Prepare your Rust development env and C++ build env

  • Install vcpkg, and set VCPKG_ROOT env variable correctly

    • Windows: vcpkg install libvpx:x64-windows-static libyuv:x64-windows-static opus:x64-windows-static aom:x64-windows-static
    • Linux/macOS: vcpkg install libvpx libyuv opus aom
  • run cargo run

Build

How to Build on Linux

Ubuntu 18 (Debian 10)

sudo apt install -y zip g++ gcc git curl wget nasm yasm libgtk-3-dev clang libxcb-randr0-dev libxdo-dev \
        libxfixes-dev libxcb-shape0-dev libxcb-xfixes0-dev libasound2-dev libpulse-dev cmake make \
        libclang-dev ninja-build libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev

openSUSE Tumbleweed

sudo zypper install gcc-c++ git curl wget nasm yasm gcc gtk3-devel clang libxcb-devel libXfixes-devel cmake alsa-lib-devel gstreamer-devel gstreamer-plugins-base-devel xdotool-devel

Fedora 28 (CentOS 8)

sudo yum -y install gcc-c++ git curl wget nasm yasm gcc gtk3-devel clang libxcb-devel libxdo-devel libXfixes-devel pulseaudio-libs-devel cmake alsa-lib-devel gstreamer1-devel gstreamer1-plugins-base-devel

Arch (Manjaro)

sudo pacman -Syu --needed unzip git cmake gcc curl wget yasm nasm zip make pkg-config clang gtk3 xdotool libxcb libxfixes alsa-lib pipewire

Install vcpkg

git clone https://github.com/microsoft/vcpkg
cd vcpkg
git checkout 2023.04.15
cd ..
vcpkg/bootstrap-vcpkg.sh
export VCPKG_ROOT=$HOME/vcpkg
vcpkg/vcpkg install libvpx libyuv opus aom

Fix libvpx (For Fedora)

cd vcpkg/buildtrees/libvpx/src
cd *
./configure
sed -i 's/CFLAGS+=-I/CFLAGS+=-fPIC -I/g' Makefile
sed -i 's/CXXFLAGS+=-I/CXXFLAGS+=-fPIC -I/g' Makefile
make
cp libvpx.a $HOME/vcpkg/installed/x64-linux/lib/
cd

Build

curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
source $HOME/.cargo/env
git clone --recurse-submodules https://github.com/rustdesk/rustdesk
cd rustdesk
mkdir -p target/debug
wget https://raw.githubusercontent.com/c-smile/sciter-sdk/master/bin.lnx/x64/libsciter-gtk.so
mv libsciter-gtk.so target/debug
VCPKG_ROOT=$HOME/vcpkg cargo run

How to build with Docker

Begin by cloning the repository and building the Docker container:

git clone https://github.com/rustdesk/rustdesk
cd rustdesk
git submodule update --init --recursive
docker build -t "rustdesk-builder" .

Then, each time you need to build the application, run the following command:

docker run --rm -it -v $PWD:/home/user/rustdesk -v rustdesk-git-cache:/home/user/.cargo/git -v rustdesk-registry-cache:/home/user/.cargo/registry -e PUID="$(id -u)" -e PGID="$(id -g)" rustdesk-builder

Note that the first build may take longer before dependencies are cached, subsequent builds will be faster. Additionally, if you need to specify different arguments to the build command, you may do so at the end of the command in the <OPTIONAL-ARGS> position. For instance, if you wanted to build an optimized release version, you would run the command above followed by --release. The resulting executable will be available in the target folder on your system, and can be run with:

target/debug/rustdesk

Or, if you're running a release executable:

target/release/rustdesk

Please ensure that you run these commands from the root of the RustDesk repository, or the application may not find the required resources. Also note that other cargo subcommands such as install or run are not currently supported via this method as they would install or run the program inside the container instead of the host.

File Structure

Screenshots

Connection Manager

Connected to a Windows PC

File Transfer

TCP Tunneling

S
Description
Open source virtual / remote desktop infrastructure for everyone! The open source TeamViewer alternative. Display and control your PC and Android devices from anywhere at anytime.
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